Some interface suggestions (some are already posted in the general thread, sorry for repetition):
- Don't ask me if I want to declare war on a foreign nation, if I land a unit on a plot with their unit on it. If I want war, I'll start it myself, thanks.
- In the city resource screen, when I drag a colonist there, don't ask me what resource I want to produce, just autodecide for me to do the most effective resource. If I want a specific resource, I'll double-click and select it myself.
- Could it be made possible to allow the player to put colonists in a colony even if it has a deficit in food. It's annoying that I have to allocate enough colonists in the colony to food production, then enter the new colonist, then allocate people back to what they were doing before.
- Allow ships in transit to Europe to turn back to Europe after having started the voyage to the New World before they arrive there.
- Allow double-click on colonists in the garrison box and show possible professions.
- Show all possible professions in the double-click-on-colonist menu in the colony (for colonists working resources), not just the production professions and the current. If my colonist is working lumber, I want to be able to let him choose ore in another field in the double-click menu. Like when you double-click on a guy who's doing some production.
- Add an option in game setup to not allow pirates in the random selection of players.
- Don't ask me if I want to declare war on a foreign nation, if I land a unit on a plot with their unit on it. If I want war, I'll start it myself, thanks.
- In the city resource screen, when I drag a colonist there, don't ask me what resource I want to produce, just autodecide for me to do the most effective resource. If I want a specific resource, I'll double-click and select it myself.
- Could it be made possible to allow the player to put colonists in a colony even if it has a deficit in food. It's annoying that I have to allocate enough colonists in the colony to food production, then enter the new colonist, then allocate people back to what they were doing before.
- Allow ships in transit to Europe to turn back to Europe after having started the voyage to the New World before they arrive there.
- Allow double-click on colonists in the garrison box and show possible professions.
- Show all possible professions in the double-click-on-colonist menu in the colony (for colonists working resources), not just the production professions and the current. If my colonist is working lumber, I want to be able to let him choose ore in another field in the double-click menu. Like when you double-click on a guy who's doing some production.
- Add an option in game setup to not allow pirates in the random selection of players.