Alot happened in this round.
This round lasted from turn 112 and lasted all the way through to turn 305.
The tech path for this round was: AChants -> BW -> AH -> Fstivals -> Mysticism -> Archery -> Carto -> horseriding -> Started Ed.
following on from the end of the last round. I decided to warrior rush Os gabella. I quickly built 6 extra warriors, while my northern warroir came down from the north to spy on gabella's borders. I was happy to see that she only had 2 warriors guarding the capital. That decided it for me, i stop building warriors and switched to a worker / settler build pattern for rexing. I gathered up all 9 of my spare warriors and marched on her capital. On turn 138 i declared war, 2 turns later she was dead. She offered no resistance as i marched up and i was soon at the capital, where she had 2 warriors, a scout, a worker and 2 slaves. To my horror, i saw that she was on a hill, but what the hell, I attacked anyway. My odds started at 0.1% but got better. The first two warriors died, the third killed a warrior, the forth also died to a scout, the rest won and Graveholm was mine. And it was a very nice city - 4 FP, gold and wine with the mine and winery already built
. And a settled bard.
While all this was going on my scout had succeeded in moving east past the gorilla's and found the Doviello, lead by Charadon, he also found 2 goody huts which gave gold and a map, unfortunately at that point Charadon's borders popped and the scout got stuck behind his border until Carto. I also made contact with the Calabim(turn146)
and Lojosalfar(turn167)
Around turn 170 someone completed the Samheim, which can only be completed by the illians, so bit of a in-game spoiler, as i hadn't met them yet. And all of a sudden frostling's started appearing and attacking as well a stream of lizardmen from the north, which prevented me from developing the area north of graveholm. In response i chopped a trainning yard in graveholm and started on axemen, not what i wanted to do with this city as i wanted it to produce workers and warriors, while the capital produced settlers.
A few turns later i got this news:
i assume it was the frostling's.
Anyway, progress on improvements, esspecialy the road linking graveholm, was slow, as the workers kept on having to run away from everything. Got the roads linked up and produced an axeman just in time it seemed. In turn 224 my axeman had just killed the closest lizard and destroyed the ruin. when i heard:
Close on the heels of that, in turn 226, this warning came:
Great i thought! Orthus's axe! Now where is he? Followed the little arrow only yo find that he was 3 tiles away from my southern city! I rushed all spare warrior's to the city and capital. While my axe, which was the only unit that i had that had a hope of defeating him, rushed down from the far north. Luckily, orthus decided to chill out in the hills, south of the capital, for a few turns and as my axe came down i got a event which gave him an enchanted blade. I attacked orthus with 2 warriors, who performed their duty as cannon fodder well, and injured orthus enough for my axe to kill. In honor of his deeds i renamed the unit Carroc the Brave.
After that things got a bit more peaceful, i built more axes which kept the barbs at bay, teched festival and mysticism and started building markets and eldar councils in my cities. Teched archery for the lumbermills. Got Carto. and opened borders and swapped maps with everyone except the calabim who didn't like me.
In turn 281 Acheron was created, he is out east on the other side of the devio. Loki was created. And Carroc found an Eccestiastic in a ruin. Who i sent to the capital. I teched Horse riding, because i wanted some fast units to finish exploring the map, and started on Ed. I finished the round founding Empyeam in the capital.
Sorry my srceenshots don't seem to be working at the moment so no state of the world pics.
Basically, i have 7 cities, the capital, graveholm, 2 in the spots north of the capital, one next to the mirror of heaven, one 1north of the two dyes to the south of the capital and the most recent between the banana's and silk by the end of the river that goes past the capital. There is two spots left in the first ring of cities - one to the east on the coast to grap the tomb and one to the SW near to the jungle. Our closest neighbours are the Calabim to the south and the Devio to the east. The other civs in the game are: Perentach (just ahead of me in all fields except score), Calabim, Devio, the lojosalfar, malakim, illians, luchuirp, armuites and lanun. the last two i haven't met yet.
We have founded empy. and got a Gengineer in the cap. im not sure what to do with him. im teching Ed. for cottaging the cap and maybe graveholm. Hunting will give us one more to the happy cap. and the science slider is at 60%. Im building the brewery house in the cap. for the happy resources and income.
If you need to know anything else let me know. and if the screen shot start working again i will post some pics.
So where to next?
Im thinking we need some vertical growth, that should allow us to plug those two city spots in our first ring of cities. After that we will need to tech trade or currency and maybe flip to city states for more cities and the next round of rexing. Currency will also give the Go9 and CoL is on its way to Currency. So should i go Ed -> CoL -> Currency -> Writing -> Masonry -> Contruction -> Trade. What about KotE and hunting? we will need some adepts with something to stop fear if we are to go after the dragon.
thanks