Just thought i would post a mini update, quite i few things happened.
First off, Carroc continued to hunt bears to the north, i gave him the mobility promtion, becuz i was fed up of his slow pogress and thought it will be useful in case he had to run away. He then made is way south, between me and the luchuirp, chasing a frostling. Once there i thought, might as well go over and see what they are up to. I was gobsmacked!
no impovements except roads and a fort right next to the capital, one lone mud golem working on a farm and, the most unbelieveable the most, one lone warrior in the capital! WTF have they been doing! I thought about it for a whole 10 seconds then decided to go for it. A one man invasion!
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Moved Carroc to the border and the next turn declared war. Moved back in, mowned down the mud golem and ended the turn on a forested hill next to the capital. Next turn still only one warrior with a 96+% chance of killing him. Needless to say i took the city without even getting hurt. That was done by turn 340.
Few turns later CoL is finished and i start on writing intending to go Trade to see what techs i can back fill.
Next thing i hear is that Loki been's killed. How?! Then that penchy has lost a city to barbs! Then a really interesting thing happen. I finally got the harpy event and opted for the bard, intending to use him to for a great work to pop the borders and end the disorder. Only i notice that he bulbs drama, which gives a free bard. Great i thought! a free tech and i can use the new bard to stop the disorder. New bard arrives in the capital and i mouse over him to see what tech he would bulb. Santiation! A big tech that gives +1 food per farm. So for 15 turns disorder in a minor city we got 2 free techs!
I then made the switch to aristocracy, sorry forget to do that before, i put the science slider up a notch.
By turn 362 i have just finished writing and started Trade, that will take 19 turns, we teched Ed -> CoL -> Writing -> Drama -> Sani -> Writing ->. The luchuirp captial is ours and they are no more, we have founded the city site to the SW of the capital - the calabim borders were within sight - got a settler one turn away from founding the yggy tree site and hannah of the lunan has founded and converted to OO. The calabim are still at war with the malakim and have taken a city thats bocked access to the malakim and amurites. Graveholm is producing archers and the capital is producing settlers the rest of the cities are building improvement/ units as needed.
Tech wise i was thinking: Trade(19) -> Masonry(5) -> contruction(20) -> KotE(15) -> currency(38) -> philso(12) -> WotW(14) -> honor(36)
Unless you guys still think i should bother with RoK and mines of gal-dur. But frankly considering i would have to Tech Rok -> Acrete, spread RoK to the city that is building the mines and then acually build them even if rushed, it would be quicker to just research smelting.
p.s. I been assuming that the Gengineer only partly builds the mines thingy, is this correct? or does it build it all in one turn? if its one turn then it might be quicker to go RoK -> Acrete (52 turns) say 45-50 by the time i finish these 2 then 1-2 turns to build the mines? is that what would happen.