Donkey Puncher said:
hey guys where exactly do I unrar this tried 3 times in differ areas no luck , stopped before I screwed something up
You just un-zip it in your MOD folder. Stick the worldbuildersave in the same folder or your Public Maps folder.
Anyway, it's been a pretty long time but I've been looking into updating the scenario - especially to make it compatible with Warlords and all of the cool stuff there (Vassal states, Great Generals, etc.).
Unfortunately I've made a
total mess of the XML
I have a tech tree:
Code:
/ Kyujutsu
Bujutsu - Naginatajutsu - Bushido
\ Bajustsu
Meditation - Literature - Philosophy
|
|
Feudalism - Code of Laws - Diplomacy - Foreign Contact
Trade - Construction - Public Works
Code:
Bujutsu - Barracks
Kyujutsu - Samurai Archers
Naginatajutsu - Yari Samurai
Bajutsu - Cavalry Archers, Yari Cavalry, Stable
Bushido - Samurai
Feudalism - Imperial Decree, some land improvements
Code of Laws - Local Magistrate
Diplomacy - The Shogun's War Council
Foreign Contact - Discover Christianity, Arqubusiers, Siege Engine II
Meditation - Buddhist Temple
Literate - Noh-Kyogen Theatre
Philosophy - Monastery
Trade - Harbour, Market, some land improvements
Construction - Walls, Siege Engine I, Kabuki Theatre
Public Works - Irrigation, Windmills, Watermills
Buildings:
Imperial Decree - early courthouse/happiness. Uses the Monument graphics
Local Magistrate - better courthouse, adds some science, uses Seowon graphics
Noh-Kyogen Theatre - happiness and culture, uses Pavilion graphics
Kabuki Theatre - more happiness and culture, build one per three Noh-Kyogen Theatres, uses Odeon graphics
Monastery - happiness, culture and XP
Irrigation - health, income
The Shogun's War Council - enables UN-style Diplomacy Victory
Units:
Yari Ashigaru - Spearman, no prerequisites
Ashigaru Archer - Archer, no prerequisites
Samurai Archer - Longbowman
Yari Samurai - Pikeman
Cavalry Archer - Horse Archer
Yari Cavalry - Keshik
Samurai
Siege Engine I - Trebuchet
Siege Engine II - Hwacha
I guess it all sounds pretty simple, right? Turns out I was over my head with the XML - deleting the units and buildings I didn't need turned out to be really hard. I'm
looking for help with it now in the main Customisation Forum.