1. Panther was not a capturable animal. (GW to fix)
giving Panthers UNITCOMBAT_ANIMAL should fix it
1. Panther was not a capturable animal. (GW to fix)
giving Panthers UNITCOMBAT_ANIMAL should fix it
giving Panthers UNITCOMBAT_ANIMAL should fix it
why not give them burning sands around them for some turns (they then would change into deserts after a while)?
i should have seen this
tesb, very good idea, now see thats more my style of flavor. now lets backward engineer that into the Malakim model so THAT is where the new sand comes from, instead of some mystical culture expansion. something to the affect that their religious ceremonies create fissures in tje crust and enhances the chance of volcanoes, and the residual affect is the desert expansion.
i thought the sand in the realm of the malakim was caused by a brighter sun?
deserts are created through steady erosion of stone in very arid climates, volcanoes leave ash behind which is a bit different.
active volcano:
http://www.smca.at/presse/images/Vesuv.JPG
dormant volcano:
http://www.nzz.ch/images/teide_1.2605716.1242975735.jpg
desert:
http://www.outdoor-billiger.de/Tanzania komplett/040.jpg
if a volcano breaks out in humid climate the ground will be regrown with plants, for example there are very many tropical islands which are just dormant volcanoes, yet you would not know this.
a volcano in arid climate will leave a quasi desert behind, but a desert is created in arid climates anyhow. you don't need volcanoes for their creation.
i suggested the burnings sands to imitate the lava, and after the lava is cooled down the land should slowly return from a desert to their former land.
That would move the Malakim from the realm of the Sun, to Fire. And consequently from Good to Evil, Lugus to Bhall, and destroy their ties to Empyrean. Not a good idea, basically, at least not IMO.
It's also not realistic at all. The terrain around volcanoes is (aside from immediately after an eruption, of course) MORE fertile, not less. There is a very good reason people settle near volcanoes even though it is dangerous; Any mechanic that is designed around volcanoes should recognize this. Penaltry AND Bonus.
Graywarden, could you please add a note in the strategy text of Shadows, that are only available for the Cult of Esus followers?
great! Water mana will have a passive effect next patch (reduces damage taken by Storms in Deep Oceans). Maybe you can add it to some help/strategy file? Does Bonus Mana water have a txt help key? that probably would be the best place.
great! Water mana will have a passive effect next patch (reduces damage taken by Storms in Deep Oceans). Maybe you can add it to some help/strategy file? Does Bonus Mana water have a txt help key? that probably would be the best place.
you can only use what is defined in the schema. If strategy tag is not defined there, you can't use it.
also you modified the improvementinfos file, not the bonusinfos. Was that intended? (since you called the txt key bonus_mana_water).
Anyway, uploaded a revision to fix this so you do not have to worry about it anymore. I'll try to be a bit more clear in the future.