Hello,
in seemingly every other thread, regardless of how relevant the comments are to the thread topic, I continually see people complaining about trade routes, and saying how they need to be drastically nerfed/reduced, etc. I think those of us who don't find trade routes so problematic need to chime in and bring the other side of the discussion to the fore.
The 2 issues people seem to have with trade routes:
1) Trade Routes are "too much work".
Response: I will agree 100% with those who say the Trade Route UI could use work to make it more player friendly. For those who find it too much work, there should be an autorenew route feature somewhere. The trade route overview should also be modified to make it easier to parse/sort etc.
I will disagree 100% with those who say trade routes are "too much work" vs. reward. To me, trade routes are one of the more interesting CHOICES the game has to offer at this point. CHOICES are what everyone seems to want. Do you go with internal trade routes to build up your cities faster, external trade routes to beef up science immensely faster and get energy to buy units/improvements, or a mixture of both?
For internal trade routes, do you run from large to small cities to build them up faster, smaller cities to capital to make the capital a monster wonder-producer megacity, or run to outposts to get them up ASAP? For external trade routes, which AI do you want to build good relations with? Do you build and send out explorer units earlier to chart more external trade routes at the expense of internal improvements? Those who want to reduce trade routes drastically are taking away player choices, which no one seems to want.
2) Trade Routes are "OverPowered" (OP)
Response: I see plenty of people just recite the mantra "Trade Routes are so OP". Yet, people have different reasons for saying so: some say the internal trade routes build up cities too quickly. Others say science and energy yield from early trade routes double or triple your early science. Well, that's a choice isn't it? If you choose one, you are hurting yourself in the other way. The main critique seems to be that "internal trade routes develop expansion cities quickly to build everything you need to improve your civ quickly." To that I pose the question, is that a bad thing? Frankly, I like that my cities don't need 30 turns to build an Old Earth Relic before moving on to other buildings. It speeds the game pace up and allows you to branch into more interesting choices with your expansion cities more quickly. The expansion cities already have a waiting period to develop as an outpost. Do they really need to have their development slowed down even more?
I think the "OP" aspect of the internal trade routes currently stems from the AI's undersuse of trade routes, and the lack of meaningful penalties for unhealth. I would rather see more biting penalties for unhealth, such that building up cities so quickly might not always be to a player's best advantage. Of course, improving the AI is not as easy as most think it should be, but factoring in trade routes more for the AI civs should be near the top of AI improvement priorities.
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If trade routes are nerfed drastically, I think then people will start complaining how slow it is to build up cities and how there are fewer choices to make. There will then be a whack-a-mole aspect to introduce more "balances" to balance out the previous attempts at balances.
Basically, my perception after many hours of play thus far is that trade routes similar to as they are now are good for the game: They offer more choices to the player and speed up the pace of advancing your civ. If so many people are finding them "OP", I would suggest the best fix is to increase penalties for unhealth, increase AI's prioritization of trade routes, and tweak the effects slightly if need be. Small changes, yes; drastic changes would lessen the player experience in my opinion.
The Trade Route Overview UI does not bother me since I make my trade route choices as each one ends, but there is no disputing the Trade Route UI should be drastically improved . Rather than cut trade routes a lot because some find them "too much work", let those people have an autorenew feature, and let the rest of us be free to enjoy our choices with the trade routes. Degrading our experience because some don't want to deal with choices so often is not very fair. Letting them have fewer choices to deal with with an autorenew button, and allowing us to continue our enjoyment of strategizing the trade routes is best for everyone.
These are my observations after many hours of gameplay (4 finished games and a bunch of games half in progress or stopped), not simply one game or two. I know my opinions are not shared by everyone, but I would ask others who feel similarly to chime in, and those who just recite the "trade routes are OP" mantra to open your minds as to how they are not necessarily the devil they are being made out to be. I respect everyone's opinions; I just want the game developers to hear how some (many?) don't find trade routes to be the OP killjoy that many complaining posters seem to posit. They increase my enjoyment as a player. Tweaks to them would be fine by me; giant nerf axes would degrade my CivBE experience though. As always, YMMV.
in seemingly every other thread, regardless of how relevant the comments are to the thread topic, I continually see people complaining about trade routes, and saying how they need to be drastically nerfed/reduced, etc. I think those of us who don't find trade routes so problematic need to chime in and bring the other side of the discussion to the fore.
The 2 issues people seem to have with trade routes:
1) Trade Routes are "too much work".
Response: I will agree 100% with those who say the Trade Route UI could use work to make it more player friendly. For those who find it too much work, there should be an autorenew route feature somewhere. The trade route overview should also be modified to make it easier to parse/sort etc.
I will disagree 100% with those who say trade routes are "too much work" vs. reward. To me, trade routes are one of the more interesting CHOICES the game has to offer at this point. CHOICES are what everyone seems to want. Do you go with internal trade routes to build up your cities faster, external trade routes to beef up science immensely faster and get energy to buy units/improvements, or a mixture of both?
For internal trade routes, do you run from large to small cities to build them up faster, smaller cities to capital to make the capital a monster wonder-producer megacity, or run to outposts to get them up ASAP? For external trade routes, which AI do you want to build good relations with? Do you build and send out explorer units earlier to chart more external trade routes at the expense of internal improvements? Those who want to reduce trade routes drastically are taking away player choices, which no one seems to want.
2) Trade Routes are "OverPowered" (OP)
Response: I see plenty of people just recite the mantra "Trade Routes are so OP". Yet, people have different reasons for saying so: some say the internal trade routes build up cities too quickly. Others say science and energy yield from early trade routes double or triple your early science. Well, that's a choice isn't it? If you choose one, you are hurting yourself in the other way. The main critique seems to be that "internal trade routes develop expansion cities quickly to build everything you need to improve your civ quickly." To that I pose the question, is that a bad thing? Frankly, I like that my cities don't need 30 turns to build an Old Earth Relic before moving on to other buildings. It speeds the game pace up and allows you to branch into more interesting choices with your expansion cities more quickly. The expansion cities already have a waiting period to develop as an outpost. Do they really need to have their development slowed down even more?
I think the "OP" aspect of the internal trade routes currently stems from the AI's undersuse of trade routes, and the lack of meaningful penalties for unhealth. I would rather see more biting penalties for unhealth, such that building up cities so quickly might not always be to a player's best advantage. Of course, improving the AI is not as easy as most think it should be, but factoring in trade routes more for the AI civs should be near the top of AI improvement priorities.
------------------
If trade routes are nerfed drastically, I think then people will start complaining how slow it is to build up cities and how there are fewer choices to make. There will then be a whack-a-mole aspect to introduce more "balances" to balance out the previous attempts at balances.
Basically, my perception after many hours of play thus far is that trade routes similar to as they are now are good for the game: They offer more choices to the player and speed up the pace of advancing your civ. If so many people are finding them "OP", I would suggest the best fix is to increase penalties for unhealth, increase AI's prioritization of trade routes, and tweak the effects slightly if need be. Small changes, yes; drastic changes would lessen the player experience in my opinion.
The Trade Route Overview UI does not bother me since I make my trade route choices as each one ends, but there is no disputing the Trade Route UI should be drastically improved . Rather than cut trade routes a lot because some find them "too much work", let those people have an autorenew feature, and let the rest of us be free to enjoy our choices with the trade routes. Degrading our experience because some don't want to deal with choices so often is not very fair. Letting them have fewer choices to deal with with an autorenew button, and allowing us to continue our enjoyment of strategizing the trade routes is best for everyone.
These are my observations after many hours of gameplay (4 finished games and a bunch of games half in progress or stopped), not simply one game or two. I know my opinions are not shared by everyone, but I would ask others who feel similarly to chime in, and those who just recite the "trade routes are OP" mantra to open your minds as to how they are not necessarily the devil they are being made out to be. I respect everyone's opinions; I just want the game developers to hear how some (many?) don't find trade routes to be the OP killjoy that many complaining posters seem to posit. They increase my enjoyment as a player. Tweaks to them would be fine by me; giant nerf axes would degrade my CivBE experience though. As always, YMMV.