I think Doviello could use some new unique features though.
And... What those features do?
5. Weapons upgrades no longer require buildings.
I'm glad you finally see my way.
I'm glad you finally see my way.
Can you give me your original argument in favor of this change? I thought the forges were a nice thing because they forced you to make a decision--build more stuff in this city or build a forge so you don't have to move your units to a city with a forge anymore. Sure it's annoying to do so, but it was a nice mechanic.
Kael now that in BtS you can add as many game options as you want is there any plan to introduce a game option which nerf combat experience?
I always play on Marathon games, and it's really easy to have an hero getting up to 500 xp or even some units getting x00 xp.
Heroes so much experienced if supported by a few units like a Medic can really destroy entire civilizations which are also more advanced than you, and honestly i think that destroying entire civs with only one hero and a bunch of units is some sort of gameplay abuse, nerfing combat experience gains would also force you to use heroes more carefully and in smarter ways.
Perhaps coming back to vanilla civ levels to gain experience or even AoI levels to gain experience could really help game balance in longer speeds, where combat experience is not as balanced as on normal speed.
Kael now that in BtS you can add as many game options as you want is there any plan to introduce a game option which nerf combat experience?
I always play on Marathon games, and it's really easy to have an hero getting up to 500 xp or even some units getting x00 xp.
Heroes so much experienced if supported by a few units like a Medic can really destroy entire civilizations which are also more advanced than you, and honestly i think that destroying entire civs with only one hero and a bunch of units is some sort of gameplay abuse, nerfing combat experience gains would also force you to use heroes more carefully and in smarter ways.
Perhaps coming back to vanilla civ levels to gain experience or even AoI levels to gain experience could really help game balance in longer speeds, where combat experience is not as balanced as on normal speed.
I usually come around eventually.