arcticnightwolf
Emperor
- Joined
- Jun 8, 2008
- Messages
- 1,301
DISCLAIMER
Working version (19th Feb 2013)
now that Greyfox's website is down there one small mistake in the code that made the launcher crash when you tried to go to Module manager... anyway, it's fixed in this version:
https://dl.dropbox.com/u/41052866/CIV4/RifELauncher_Fix.zip
I created this thread to keep RifE bug thread clean of this my little 3rd application bugs, errors, suggestions, whatever, and also because i don't have so much time like Valkrionn to check every thread in ffh forums
before you post any error bugs, check whether following files/folders and all with in them are NOT flagged as read-only: "/RifELauncher.exe.config", "/PrivateMaps", "/UnsupportedMaps", "/Assets/Modules", "/Assets/Inactive Modules"
".. NOTSET .." is default path value stored in config file, it should be gone next time you start launcher
attached file and screenshot are up to date to rev. 122
note: includes MPL and DataStorage example modules
changelog:
rev# - change
101 - button texture stretch when system-wide DPI is different than default
104 - connection with wiki module database, comparing local and latest version, version.txt file
110 - conflict check
111 - info.txt file, [name], [author], [version], [rifeversion] and [dependency] tags
113 - [compatible] tag
117 - quick ini options (( like fullscreen toggle ))
118 - national characters
119 - [shortdesc] and [desc] tags
122 - backup ini file
124 - fixed empty line in info.txt files
125 - load last save
209 - tooltips
2?? - path to rife can be now forced by command-line argument
2?? - autorun ( program waits several seconds, and when it has no input, it launches the game / loads save ), can be set via command-line arguments - more information can be seen if you run "rifelauncher.exe /help"
251 - reorganised tool buttons ( civpedia, changing root address, etc )
in download thread you can download version 195, so changes made in later revisions won't be available right now
but you can always download development version from svn repository
in attachment there's "clean module folder structure" - you shouldn't need it, but in case you somehow lose the "Modules" folder in assets, it might come handy
(( it will be added in next version ))The software is provided "as is" with no warranty. The author cannot be held responsible for damages caused by the software.
Working version (19th Feb 2013)
now that Greyfox's website is down there one small mistake in the code that made the launcher crash when you tried to go to Module manager... anyway, it's fixed in this version:
https://dl.dropbox.com/u/41052866/CIV4/RifELauncher_Fix.zip
I created this thread to keep RifE bug thread clean of this my little 3rd application bugs, errors, suggestions, whatever, and also because i don't have so much time like Valkrionn to check every thread in ffh forums
before you post any error bugs, check whether following files/folders and all with in them are NOT flagged as read-only: "/RifELauncher.exe.config", "/PrivateMaps", "/UnsupportedMaps", "/Assets/Modules", "/Assets/Inactive Modules"
".. NOTSET .." is default path value stored in config file, it should be gone next time you start launcher
attached file and screenshot are up to date to rev. 122
note: includes MPL and DataStorage example modules
changelog:
Spoiler :
rev# - change
101 - button texture stretch when system-wide DPI is different than default
104 - connection with wiki module database, comparing local and latest version, version.txt file
110 - conflict check
111 - info.txt file, [name], [author], [version], [rifeversion] and [dependency] tags
113 - [compatible] tag
117 - quick ini options (( like fullscreen toggle ))
118 - national characters
119 - [shortdesc] and [desc] tags
122 - backup ini file
124 - fixed empty line in info.txt files
125 - load last save
209 - tooltips
2?? - path to rife can be now forced by command-line argument
2?? - autorun ( program waits several seconds, and when it has no input, it launches the game / loads save ), can be set via command-line arguments - more information can be seen if you run "rifelauncher.exe /help"
251 - reorganised tool buttons ( civpedia, changing root address, etc )
in download thread you can download version 195, so changes made in later revisions won't be available right now
but you can always download development version from svn repository
in attachment there's "clean module folder structure" - you shouldn't need it, but in case you somehow lose the "Modules" folder in assets, it might come handy