Shark Diver
King
So I'm now a full convert. I've switched to standard settings and have just finished my first game on Deity. I lost at 1900 AD to Portugal due to a diplo victory. I'm Inca (probably my best civ) had a less then stellar start (capital only grew to size 30), but had 5 spaceship parts built and would have had the 6th before the next World Leader vote if I'd made it that far. Egypt was going cultural, but they weren't going to sway me or Portugal to their silly fashion. Other remaining civs were afterthoughts.
Sweden had a strong civ, but decided to be a warmonger and never once used a GP to get a single ally and help the cause. I had the 3 CS closest to me allied, DoW'd Portugal before the prior World Leader vote so they couldn't buy my allies (they had over 40k in the bank and I couldn't outbid them). The geography made it almost impossible for me to wipe out one of their allies (I was down to 0 oil and had an air force consisting of 1 fighter and 6 bombers .not exactly a recipe for a quick blitz). Portugal was on the opposite side of the initial continent and dominated the 2nd continent .military persuasion was out of the question.
With an upcoming vote, they needed 40 votes to win and they had 41 in the bag. I made peace and used up the last of my gold to buy Brussels' alliance. Of course Maria just buys them right back, and I lose.
So here's my question: What turn do I need to make the alliance so that the vote counts for me? 5 turns prior? 4? 2 didn't work.
When is the official count to determine vote count?
Thanks in advance for any replies.
(PS. I had been playing on Immortal, and had some discussions here regarding the differences between Immortal and Deity ..I now see what you all were talking about totally different game.)
Sweden had a strong civ, but decided to be a warmonger and never once used a GP to get a single ally and help the cause. I had the 3 CS closest to me allied, DoW'd Portugal before the prior World Leader vote so they couldn't buy my allies (they had over 40k in the bank and I couldn't outbid them). The geography made it almost impossible for me to wipe out one of their allies (I was down to 0 oil and had an air force consisting of 1 fighter and 6 bombers .not exactly a recipe for a quick blitz). Portugal was on the opposite side of the initial continent and dominated the 2nd continent .military persuasion was out of the question.
With an upcoming vote, they needed 40 votes to win and they had 41 in the bag. I made peace and used up the last of my gold to buy Brussels' alliance. Of course Maria just buys them right back, and I lose.
So here's my question: What turn do I need to make the alliance so that the vote counts for me? 5 turns prior? 4? 2 didn't work.
When is the official count to determine vote count?
Thanks in advance for any replies.
(PS. I had been playing on Immortal, and had some discussions here regarding the differences between Immortal and Deity ..I now see what you all were talking about totally different game.)