Roundman
Prince
I am curious as to which victory conditions people use and play for.
I only use 3 victory conditions: Conquest, Space Race, and Cultural.
I don't use Domination because it feels like a watered down version of Conquest and it prevents come from behind victories. If I want to win militarily, then I want to crush all of my enemies. But I don't want my Space Race cut short by some AI civ hitting some arbitrary land & population figure. If I'm still alive and competitive in the Space Race, then the AI hasn't dominated me (even if I am a relatively small empire).
I don't use Diplomatic because I find it to be too random and unsatisfying. I had several nice Conquest or Space Race games prematurely interrupted by a Diplomatic ending. Sometimes I won the vote, sometimes I lost, but I always felt frustrated that the game ended in that way.
I typically play on Monarch as the Germans. I use continents and 70% water, with all environmental settings in the middle. I play a combination of builder and warmonger (depending on the circumstances). Usually, if I have the capability of building significant amounts of Modern Armor before the AI has Computers or Rocketry, I blitz the remaining AI civs and win by Conquest. If not, I forgo conquest and take the Space Race option.
I have won cultural victories before (by both the 100K and 20K routes), but it usually comes as an accident (e.g. I get unusually lucky with Scientific Leaders and can rush build several early and middle age wonders in my capital). I've also lost a few times to Cultural victories. In a way, Cultural has features of the conditions I don't like (it can abruptly end games that are still competitive militarily or scientifically), but Cultural victory happens so rarely in my games that I don't mind.
I don't really count the 2050 end score victory as a true "victory," but I don't think that any of my games have ever made it to 2050 without someone hitting a victory condition.
Is my disdain of Domination and Diplomacy unusual? Are there any victory conditions that rest of you dislike?
I only use 3 victory conditions: Conquest, Space Race, and Cultural.
I don't use Domination because it feels like a watered down version of Conquest and it prevents come from behind victories. If I want to win militarily, then I want to crush all of my enemies. But I don't want my Space Race cut short by some AI civ hitting some arbitrary land & population figure. If I'm still alive and competitive in the Space Race, then the AI hasn't dominated me (even if I am a relatively small empire).
I don't use Diplomatic because I find it to be too random and unsatisfying. I had several nice Conquest or Space Race games prematurely interrupted by a Diplomatic ending. Sometimes I won the vote, sometimes I lost, but I always felt frustrated that the game ended in that way.
I typically play on Monarch as the Germans. I use continents and 70% water, with all environmental settings in the middle. I play a combination of builder and warmonger (depending on the circumstances). Usually, if I have the capability of building significant amounts of Modern Armor before the AI has Computers or Rocketry, I blitz the remaining AI civs and win by Conquest. If not, I forgo conquest and take the Space Race option.
I have won cultural victories before (by both the 100K and 20K routes), but it usually comes as an accident (e.g. I get unusually lucky with Scientific Leaders and can rush build several early and middle age wonders in my capital). I've also lost a few times to Cultural victories. In a way, Cultural has features of the conditions I don't like (it can abruptly end games that are still competitive militarily or scientifically), but Cultural victory happens so rarely in my games that I don't mind.
I don't really count the 2050 end score victory as a true "victory," but I don't think that any of my games have ever made it to 2050 without someone hitting a victory condition.
Is my disdain of Domination and Diplomacy unusual? Are there any victory conditions that rest of you dislike?