Ahriman
Tyrant
This thread has most of the design we're working on for fantasy: http://forums.civfanatics.com/showthread.php?t=334546
Yeah, the 40k mod doesn't seem likely to happen. This isn't a forum for that mod anyway. And as you'll see from this thread, my design vision of what such a mod should be is very different from PPQ's; he wants a traditional civ mod with different units, whereas I was more interested in crafting a different experience, simulating the invasion of a rebellious planet.
If there was a large team interested in making that mod I'd contribute, but it doesn't seem likely.
Dunewars is pretty nice, we have a big team of people working on it including some people who are good at sdk modification, major art modification and AI modification, whereas here on Warhammer we're mostly armed with xml and some python skills and lots of enthusiasm - though we gain a lot from using the FFH/Fall Further codebase.
Dunewars is about to get even better; we're messing with the height maps to change the look significantly to have sinks and mesas rather than hills and peaks.
Also, we've redesigned religion, and we will start working on faction differentiation.
Yeah, the 40k mod doesn't seem likely to happen. This isn't a forum for that mod anyway. And as you'll see from this thread, my design vision of what such a mod should be is very different from PPQ's; he wants a traditional civ mod with different units, whereas I was more interested in crafting a different experience, simulating the invasion of a rebellious planet.
If there was a large team interested in making that mod I'd contribute, but it doesn't seem likely.
Dunewars is pretty nice, we have a big team of people working on it including some people who are good at sdk modification, major art modification and AI modification, whereas here on Warhammer we're mostly armed with xml and some python skills and lots of enthusiasm - though we gain a lot from using the FFH/Fall Further codebase.
Dunewars is about to get even better; we're messing with the height maps to change the look significantly to have sinks and mesas rather than hills and peaks.
Also, we've redesigned religion, and we will start working on faction differentiation.