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Enhanced User Interface v1.29i

You have some lines in NotificationPanel.lua that hide the extra buttons on the top panel, I don't know why you added these lines (i.e. InfoAddict or Global Relations). Out commenting them shows the extra buttons again.
Code:
-- RJG to show GR button
			--for i = n, #diploButtons do
			--	diploButtons[i].Button:SetHide( true )
			--end
 
Thanks for the tips on the Trade Routes Overview :goodjob:

I have an issue with 1.23b though. Whenever I move the mouse over terrain I'm supposed to get info on possible upgrades though improvements, techs, ... Now I just see a black box saying "words" or something.

It didn't happen with the original 1.23 version (original upload but including the patches to NotificationPanel and YieldIconManager) but it does with the newest one.

Might add that I run a lot of other mods (including CPP) but I've never had problems getting EUI to work with these by deleting a couple of files etc.

Lua.log:

Spoiler :

[879.284] CityView: Loading EUI city view... 220.373
____ _ _ __ ___
/ ___(_) |_ _ \ \ / (_) _____ __
| | | | __| | | \ \ / /| |/ _ \ \ /\ / /
| |___| | |_| |_| |\ V / | | __/\ V V /
\____|_|\__|\__, | \_/ |_|\___| \_/\_/
|___/
[879.299] CityView: Finished loading EUI city view 220.377
[879.299] TechTree: Loading EUI tech tree... 220.377
_____ _ _____
|_ _|__ ___| |_|_ _| __ ___ ___
| |/ _ \/ __| '_ \| || '__/ _ \/ _ \
| | __/ (__| | | | || | | __/ __/
|_|\___|\___|_| |_|_||_| \___|\___|
[879.377] TechTree: Finished loading EUI tech tree 220.459
[886.366] InfoAddictHooks: INFO: Changing InfoAddict button visibility to LeaderHead contexts
[887.240] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[887.380] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[887.614] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[887.879] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[888.098] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[890.500] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[894.821] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[895.523] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[895.632] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[895.820] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[896.007] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[896.100] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[896.210] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[896.303] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[896.693] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[899.174] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[899.486] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[900.453] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[902.418] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[904.290] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[906.241] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[917.738] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[919.313] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[919.407] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[920.639] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[920.749] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[920.920] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[924.430] IGE_Window: IGE_PingAllVersions, data=...
[924.430] IGE_Window: IGE_Initialize
[924.430] IGE_Window: IGE:Gods and kings=true
[924.430] IGE_Window: IGE:Brave new world=true
[924.430] IGE_Window: IGE_TabsBar.OnInitialize
[924.446] IGE_Window: IGE_TabsBar.OnInitialize - Done
[924.446] IGE_Window: IGE_TerrainPanel.OnInitialize
[924.493] IGE_Window: !!!!!!!!! WARNING! In table 'Improvement_ResourceTypes', the token '"RESOURCE_HIDDEN_ARTIFACTS"' does not exist for '"IMPROVEMENT_ARCHAEOLOGICAL_DIG"'
[924.493] IGE_Window: !!!!!!!!! WARNING! In table 'Improvement_ResourceTypes', the token '"RESOURCE_ARTIFACTS"' does not exist for '"IMPROVEMENT_ARCHAEOLOGICAL_DIG"'
[924.524] IGE_Window: !!!!!!!!! WARNING! In table 'Improvement_ResourceTypes', the token '"RESOURCE_HIDDEN_ARTIFACTS"' does not exist for '"IMPROVEMENT_ARCHAEOLOGICAL_DIG"'
[924.524] IGE_Window: !!!!!!!!! WARNING! In table 'Improvement_ResourceTypes', the token '"RESOURCE_ARTIFACTS"' does not exist for '"IMPROVEMENT_ARCHAEOLOGICAL_DIG"'
[924.539] IGE_Window: IGE_RegisterTab, ID="TERRAIN_EDITION", name="Terrain (F1)", icon=0, group="edit"
[924.539] IGE_Window: IGE_SelectedPanel, ID="TERRAIN_EDITION"
[924.539] IGE_Window: IGE_RegisterTab, ID="TERRAIN_PAINTING", name="Terrain (F3)", icon=0, group="paint"
[924.539] IGE_Window: IGE_TerrainPanel.OnInitialize - Done
[924.602] IGE_Window: IGE_RegisterTab, ID="CITIES_AND_UNITS", name="Cities And units (F2)", icon=1, group="edit"
[924.602] IGE_Window: IGE_UnitsPanel.OnInitialize
[924.633] IGE_Window: IGE_RegisterTab, ID="UNITS", name="Units (F4)", icon=2, group="paint"
[924.633] IGE_Window: IGE_UnitsPanel.OnInitialize - Done
[924.633] IGE_Window: IGE_RegisterTab, ID="PLAYERS", name="Players (F6)", icon=3, group="change"
[924.711] IGE_Window: IGE_TechsPanel.InitializeHelp
[924.758] IGE_Window: IGE_RegisterTab, ID="TECHS", name="Technologies (F7)", icon=4, group="change"
[924.758] IGE_Window: IGE_PoliciesPanel.OnInitialize
[924.773] IGE_Window: !!!!!!!!! Cannot use vanilla layout for policy branch Freedom. Causes:
[924.773] IGE_Window: * gridX = 0 for Avant Garde
[924.773] IGE_Window: * gridY = 0 for Avant Garde
[924.773] IGE_Window: * gridX = 0 for Creative Expression
[924.773] IGE_Window: * gridY = 0 for Creative Expression
[924.773] IGE_Window: * gridX = 0 for Civil Society
[924.773] IGE_Window: * gridY = 0 for Civil Society
[924.773] IGE_Window: * gridX = 0 for Volunteer Army
[924.773] IGE_Window: * gridY = 0 for Volunteer Army
[924.773] IGE_Window: * gridX = 0 for Covert Action
[924.773] IGE_Window: * gridY = 0 for Covert Action
[924.773] IGE_Window: * gridX = 0 for Urbanization
[924.773] IGE_Window: * gridY = 0 for Urbanization
[924.773] IGE_Window: * gridX = 0 for Capitalism
[924.773] IGE_Window: * gridY = 0 for Capitalism
[924.773] IGE_Window: * gridX = 0 for Economic Union
[924.773] IGE_Window: * gridY = 0 for Economic Union
[924.773] IGE_Window: * gridX = 0 for Their Finest Hour
[924.773] IGE_Window: * gridY = 0 for Their Finest Hour
[924.773] IGE_Window: * gridX = 0 for Universal Suffrage
[924.773] IGE_Window: * gridY = 0 for Universal Suffrage
[924.773] IGE_Window: * gridX = 0 for New Deal
[924.773] IGE_Window: * gridY = 0 for New Deal
[924.773] IGE_Window: * gridX = 0 for Arsenal of Democracy
[924.773] IGE_Window: * gridY = 0 for Arsenal of Democracy
[924.773] IGE_Window: * gridX = 0 for Media Culture
[924.773] IGE_Window: * gridY = 0 for Media Culture
[924.773] IGE_Window: * gridX = 0 for Treaty Organization
[924.773] IGE_Window: * gridY = 0 for Treaty Organization
[924.773] IGE_Window: * gridX = 0 for Space Procurements
[924.773] IGE_Window: * gridY = 0 for Space Procurements
[924.773] IGE_Window: * gridX = 0 for Universal Healthcare
[924.773] IGE_Window: * gridY = 0 for Universal Healthcare
[924.773] IGE_Window: !!!!!!!!! Cannot use vanilla layout for policy branch Order. Causes:
[924.773] IGE_Window: * gridX = 0 for Hero of the People
[924.773] IGE_Window: * gridY = 0 for Hero of the People
[924.773] IGE_Window: * gridX = 0 for Socialist Realism
[924.773] IGE_Window: * gridY = 0 for Socialist Realism
[924.773] IGE_Window: * gridX = 0 for Skyscrapers
[924.773] IGE_Window: * gridY = 0 for Skyscrapers
[924.773] IGE_Window: * gridX = 0 for Patriotic War
[924.773] IGE_Window: * gridY = 0 for Patriotic War
[924.773] IGE_Window: * gridX = 0 for Double Agents
[924.773] IGE_Window: * gridY = 0 for Double Agents
[924.773] IGE_Window: * gridX = 0 for Young Pioneers
[924.773] IGE_Window: * gridY = 0 for Young Pioneers
[924.773] IGE_Window: * gridX = 0 for Academy of Sciences
[924.773] IGE_Window: * gridY = 0 for Academy of Sciences
[924.773] IGE_Window: * gridX = 0 for Party Leadership
[924.773] IGE_Window: * gridY = 0 for Party Leadership
[924.773] IGE_Window: * gridX = 0 for Resettlement
[924.773] IGE_Window: * gridY = 0 for Resettlement
[924.773] IGE_Window: * gridX = 0 for Cultural Revolution
[924.773] IGE_Window: * gridY = 0 for Cultural Revolution
[924.773] IGE_Window: * gridX = 0 for Workers' Faculties
[924.773] IGE_Window: * gridY = 0 for Workers' Faculties
[924.773] IGE_Window: * gridX = 0 for Five-Year Plan
[924.773] IGE_Window: * gridY = 0 for Five-Year Plan
[924.773] IGE_Window: * gridX = 0 for Dictatorship of the Proletariat
[924.773] IGE_Window: * gridY = 0 for Dictatorship of the Proletariat
[924.773] IGE_Window: * gridX = 0 for Iron Curtain
[924.773] IGE_Window: * gridY = 0 for Iron Curtain
[924.773] IGE_Window: * gridX = 0 for Spaceflight Pioneers
[924.773] IGE_Window: * gridY = 0 for Spaceflight Pioneers
[924.773] IGE_Window: * gridX = 0 for Peace, Land, Bread
[924.773] IGE_Window: * gridY = 0 for Peace, Land, Bread
[924.773] IGE_Window: !!!!!!!!! Cannot use vanilla layout for policy branch Autocracy. Causes:
[924.773] IGE_Window: * gridX = 0 for Elite Forces
[924.773] IGE_Window: * gridY = 0 for Elite Forces
[924.773] IGE_Window: * gridX = 0 for Mobilization
[924.773] IGE_Window: * gridY = 0 for Mobilization
[924.773] IGE_Window: * gridX = 0 for United Front
[924.773] IGE_Window: * gridY = 0 for United Front
[924.773] IGE_Window: * gridX = 0 for Futurism
[924.773] IGE_Window: * gridY = 0 for Futurism
[924.773] IGE_Window: * gridX = 0 for Industrial Espionage
[924.773] IGE_Window: * gridY = 0 for Industrial Espionage
[924.773] IGE_Window: * gridX = 0 for Militarism
[924.773] IGE_Window: * gridY = 0 for Militarism
[924.773] IGE_Window: * gridX = 0 for Fortified Borders
[924.773] IGE_Window: * gridY = 0 for Fortified Borders
[924.773] IGE_Window: * gridX = 0 for Lightning Warfare
[924.773] IGE_Window: * gridY = 0 for Lightning Warfare
[924.773] IGE_Window: * gridX = 0 for Police State
[924.773] IGE_Window: * gridY = 0 for Police State
[924.773] IGE_Window: * gridX = 0 for Nationalism
[924.773] IGE_Window: * gridY = 0 for Nationalism
[924.773] IGE_Window: * gridX = 0 for Third Alternative
[924.773] IGE_Window: * gridY = 0 for Third Alternative
[924.773] IGE_Window: * gridX = 0 for Total War
[924.773] IGE_Window: * gridY = 0 for Total War
[924.773] IGE_Window: * gridX = 0 for Cult of Personality
[924.773] IGE_Window: * gridY = 0 for Cult of Personality
[924.773] IGE_Window: * gridX = 0 for Gunboat Diplomacy
[924.773] IGE_Window: * gridY = 0 for Gunboat Diplomacy
[924.773] IGE_Window: * gridX = 0 for Clausewitz's Legacy
[924.773] IGE_Window: * gridY = 0 for Clausewitz's Legacy
[924.773] IGE_Window: * gridX = 0 for Autarky
[924.773] IGE_Window: * gridY = 0 for Autarky
[924.805] IGE_Window: IGE_RegisterTab, ID="POLICIES", name="Social Policies (F8)", icon=5, group="change"
[924.805] IGE_Window: IGE_PoliciesPanel.OnInitialize - Done
[924.805] IGE_Window: Initialization completed
[924.805] IGE_Window: IGE_Showing
[924.836] IGE_Window: OpenCore - step1
[924.836] IGE_Window: OpenCore - step2
[924.836] IGE_Window: OpenCore - done
[924.836] IGE_Window: SaveFile - begin
[924.836] IGE_Window: Get files list
[924.851] IGE_Window: Get first free index
[924.851] IGE_Window: Get oldest index
[924.851] IGE_Window: Saving
[925.569] IGE_Window: IGE_FloatingMessage, text="Game saved as 'IGE1'."
[925.569] IGE_Window: SaveFile - done
[925.569] IGE_Window: SetBusy - done
[925.569] IGE_Window: IGE_Update
[925.585] IGE_Window: IGE_SetMouseMode, mode=1
[929.063] IGE_TabsBar: IGE_SelectedPanel, ID="PLAYER_SELECTION"
[929.063] IGE_TabsBar: IGE_Update
[932.839] IGE_TabsBar: IGE_SelectPlayer, ID=3
[932.839] IGE_TabsBar: IGE_SelectingPlayer, ID=3
[932.854] IGE_TabsBar: IGE_SelectedPlayer, ID=3
[932.854] IGE_TabsBar: IGE_ClosePlayerSelection
[932.854] IGE_TabsBar: IGE_SelectedPanel, ID="TERRAIN_EDITION"
[932.854] IGE_TabsBar: IGE_Update
[932.854] IGE_TabsBar: IGE_SetMouseMode, mode=1
[933.057] AdvisorInfoPopup: Closing Advisor Info
[933.057] Demographics: Dequeuing demographics
[933.057] Demographics: Dequeuing demographics
[935.350] IGE_TabsBar: IGE_SelectedPanel, ID="PLAYER_SELECTION"
[935.350] IGE_TabsBar: IGE_Update
[937.706] IGE_TabsBar: IGE_SelectPlayer, ID=0
[937.706] IGE_TabsBar: IGE_SelectingPlayer, ID=0
[937.722] IGE_TabsBar: IGE_SelectedPlayer, ID=0
[937.722] IGE_TabsBar: IGE_ClosePlayerSelection
[937.722] IGE_TabsBar: IGE_SelectedPanel, ID="TERRAIN_EDITION"
[937.722] IGE_TabsBar: IGE_Update
[937.722] IGE_TabsBar: IGE_SetMouseMode, mode=1
[938.049] AdvisorInfoPopup: Closing Advisor Info
[938.049] Demographics: Dequeuing demographics
[938.049] Demographics: Dequeuing demographics
[938.923] IGE_TabsBar: IGE_SelectedPanel, ID="PLAYERS"
[938.923] IGE_TabsBar: IGE_Update
[938.923] IGE_TabsBar: IGE_SetMouseMode, mode=0
[944.305] IGE_TabsBar: IGE_SetMouseMode, mode=0
[944.414] InfoAddictHistoricalData: INFO: No data for DrawGraph(score): 0.001s
[944.664] InfoAddictCivRelations: INFO: Total time to build political view: 0.163s
[944.773] InfoAddictHistoricalData: INFO: No data for DrawGraph(score): 0s
[944.866] InfoAddictCivRelations: INFO: Total time to build political view: 0.007s
[945.022] LeaderHeadRoot: Handling LeaderMessage: 0, My, isn't this a pleasant surprise - what may I call you, oh mysterious stranger? I am Theodora, beloved of Byzantium.
[947.409] DiploTrade: Num turns between vassals: 150
[947.409] DiploTrade: last vassal ended turns: -1
[947.409] DiploTrade: bUsCan = false
[947.409] DiploTrade: Num turns between vassals: 150
[947.409] DiploTrade: last vassal ended turns: -1
[947.425] DiploTrade: Num turns between vassals: 150
[947.425] DiploTrade: last vassal ended turns: -1
[947.425] DiploTrade: bUsCan = false
[947.425] DiploTrade: Num turns between vassals: 150
[947.425] DiploTrade: last vassal ended turns: -1
[947.425] LeaderHeadRoot: Handling LeaderMessage: 3, What do you propose?
[950.654] DiploTrade: Num turns between vassals: 150
[950.654] DiploTrade: last vassal ended turns: -1
[950.654] DiploTrade: bUsCan = false
[950.654] DiploTrade: Num turns between vassals: 150
[950.654] DiploTrade: last vassal ended turns: -1
[952.167] DiploTrade: Num turns between vassals: 150
[952.167] DiploTrade: last vassal ended turns: -1
[952.167] DiploTrade: bUsCan = false
[952.167] DiploTrade: Num turns between vassals: 150
[952.167] DiploTrade: last vassal ended turns: -1
[952.167] DiploTrade: Num turns between vassals: 150
[952.167] DiploTrade: last vassal ended turns: -1
[952.167] DiploTrade: bUsCan = false
[952.167] DiploTrade: Num turns between vassals: 150
[952.167] DiploTrade: last vassal ended turns: -1
[952.167] LeaderHeadRoot: Handling LeaderMessage: 6, Unacceptable.
[961.293] IGE_TabsBar: IGE_SetMouseMode, mode=0
[961.371] InfoAddictHistoricalData: INFO: No data for DrawGraph(score): 0s
[961.465] InfoAddictCivRelations: INFO: Total time to build political view: 0.005s
[961.574] InfoAddictHistoricalData: INFO: No data for DrawGraph(score): 0.001s
[961.652] InfoAddictCivRelations: INFO: Total time to build political view: 0.005s
[961.761] LeaderHeadRoot: Handling LeaderMessage: 0, The Phoenicians welcome you to our fair nation. I am Dido, Queen of Carthage and all her holdings.
[965.802] IGE_Window: IGE_Update
[965.802] IGE_Window: IGE_SetMouseMode, mode=0
[965.802] IGE_Window: IGE_Closing, takingSeat=false
[965.926] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[966.550] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[966.644] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[966.753] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[968.220] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[968.329] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[968.501] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[969.062] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[970.903] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[970.981] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[971.402] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[972.291] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[985.411] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[985.489] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[988.843] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[989.311] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[989.389] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[991.635] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[995.379] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[996.971] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[997.267] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[998.016] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[998.577] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[998.968] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[999.420] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[1000.777] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[1001.261] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[1001.744] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[1004.412] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[1004.911] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[1005.988] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[1006.034] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[1006.502] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[1006.955] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[1007.282] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[1008.624] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[1008.671] IGE_PlayersPanel: IGE_SetMouseMode, mode=0
[1008.671] IGE_PlayersPanel: IGE_SetMouseMode, mode=0
[1008.702] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[1008.920] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[1015.020] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[1015.348] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[1015.379] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[1015.426] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[1018.327] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[1018.873] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[1018.920] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[1018.967] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[1019.185] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[1019.232] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[1019.357] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[1019.560] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[1020.184] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[1020.246] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[1020.277] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[1020.386] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[1020.527] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[1020.776] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[1021.354] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[1021.416] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[1021.416] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[1021.432] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[1021.837] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[1021.884] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[1022.071] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[1022.102] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[1023.631] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[1023.647] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[1023.678] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)


\Skodkim
 
Thanks for this great mod, I can not play w/o it anymore :)

I have the 1.23b version, running the latest CIV V version (1.0.3.276). No other mods.

I am not able to find how to get to the World Congress screen, to see the current proposals and enacted resolutions. I was able to see this button next to other buttons like diplomacy, notifications etc, before 1.23b.

Maybe I am missing something obvious. Thanks for the help.
 
I have latest Steam version with (it seems) all addons: G&K, BNV, Scrambled maps, polynezia, etc. version is 1.0.3.276, Ubuntu 14.04. Mod version is 1.23b

Sometimes when I create a game and establish a new city game crashes. If I move the settler and establish -- it's OK. If I reload save after that and establish new city on the previous tile it also seems OK.

Logs shows some unreadable text. Is it not initialized pointer or something? https://gist.github.com/Kakadu/3fc79ff317887e94d734#file-lua-log-L108

Update
It seems this strange symbols are unrelated. I have played some time and now it have crashed when I picked up ancient ruines.
Spoiler :

➜ ~ cat ~/.project-neon5-kde/local/share/Aspyr/Sid\ Meier\'s\ Civilization\ 5/Logs/Lua.log
[0.335] Initializing Lua 5.1.4
[26.580] OptionsMenu: Loading EUI option menu... 26.282481
[26.584] OptionsMenu: Finished loading EUI option menu 26.285807
[26.664] InstalledPanel: Refreshing Mods
[26.664] InstalledPanel: GetModBrowserListings()
[26.665] InstalledPanel: Refreshing Mods
[26.665] InstalledPanel: GetModBrowserListings()
[59.602] CivilopediaScreen: SetSelectedCategory(12)
[59.602] CivilopediaScreen: CivilopediaCategory[CategoryTerrain].DisplayList
[59.612] CivilopediaScreen: SetSelectedCategory(1)
[59.612] CivilopediaScreen: CivilopediaCategory[CategoryHomePage].DisplayList
[59.776] Tutorial: Loaded Additional Tutorial checks - Assets\dlc\expansion2\Tutorial\lua\tutorialinclude_expansion2.lua
[59.776] Tutorial: Loaded Additional Tutorial checks - Assets\dlc\expansion\Tutorial\lua\tutorialinclude_expansion1.lua
[59.849] GenericPopup: Loaded Popup - Assets\dlc\expansion2\UI\InGame\popupsgeneric\confirmimprovementrebuildpopup.lua
[59.849] GenericPopup: Loaded Popup - Assets\dlc\expansion2\UI\InGame\popupsgeneric\declarewarmovepopup.lua
[59.849] GenericPopup: Loaded Popup - Assets\dlc\expansion2\UI\InGame\popupsgeneric\puppetcitypopup.lua
[59.849] GenericPopup: Loaded Popup - Assets\dlc\expansion2\UI\InGame\popupsgeneric\declarewarplundertraderoutepopup.lua
[59.849] GenericPopup: Loaded Popup - Assets\dlc\expansion2\UI\InGame\popupsgeneric\declarewarrangestrikepopup.lua
[59.849] GenericPopup: Loaded Popup - Assets\ui\ingame\popupsgeneric\confirmimprovementrebuildpopup.lua
[59.849] GenericPopup: Loaded Popup - Assets\ui\ingame\popupsgeneric\networkkickedpopup.lua
[59.849] GenericPopup: Loaded Popup - Assets\ui\ingame\popupsgeneric\cityplotmanagementpopup.lua
[59.849] GenericPopup: Loaded Popup - Assets\ui\ingame\popupsgeneric\confirmcommandpopup.lua
[59.849] GenericPopup: Loaded Popup - Assets\ui\ingame\popupsgeneric\minorciventerterritorypopup.lua
[59.849] GenericPopup: Loaded Popup - Assets\ui\ingame\popupsgeneric\liberateminorpopup.lua
[59.849] GenericPopup: Loaded Popup - Assets\ui\ingame\popupsgeneric\returncivilianpopup.lua
[59.849] GenericPopup: Loaded Popup - Assets\ui\ingame\popupsgeneric\annexcitypopup.lua
[59.849] GenericPopup: Loaded Popup - Assets\ui\ingame\popupsgeneric\declarewarmovepopup.lua
[59.849] GenericPopup: Loaded Popup - Assets\ui\ingame\popupsgeneric\barbarianransompopup.lua
[59.849] GenericPopup: Loaded Popup - Assets\ui\ingame\popupsgeneric\confirmgiftpopup.lua
[59.849] GenericPopup: Loaded Popup - Assets\ui\ingame\popupsgeneric\confirmcitytaskpopup.lua
[59.849] GenericPopup: Loaded Popup - Assets\ui\ingame\popupsgeneric\puppetcitypopup.lua
[59.849] GenericPopup: Loaded Popup - Assets\ui\ingame\popupsgeneric\declarewarrangestrikepopup.lua
[59.849] GenericPopup: Loaded Popup - Assets\ui\ingame\popupsgeneric\confirmpolicybranchpopup.lua
[59.849] GenericPopup: Loaded Popup - Assets\ui\ingame\popupsgeneric\minorcivgoldpopup.lua
[59.945] EconomicGeneralInfo: Total Units - 1
[59.945] EconomicGeneralInfo: Maint Free Units - 0
[59.945] EconomicGeneralInfo: Paid Units - 1
[59.953] EconomicGeneralInfo: Total Units - 1
[59.953] EconomicGeneralInfo: Maint Free Units - 0
[59.953] EconomicGeneralInfo: Paid Units - 1
[60.205] ChoosePantheonPopup: 180
[60.205] ChoosePantheonPopup: 963
[60.205] ChoosePantheonPopup: 1143
[60.262] ChooseIdeologyPopup: 180
[60.262] ChooseIdeologyPopup: 963
[60.262] ChooseIdeologyPopup: 1143
[60.370] OptionsMenu: Loading EUI option menu... 56.115759
[60.373] OptionsMenu: Finished loading EUI option menu 56.119186
[60.646] AdvisorInfoPopup: Closing Advisor Info
[60.646] Demographics: Dequeuing demographics
[60.646] Demographics: Dequeuing demographics
[62.273] PlotHelpManager: Loading EUI plot help... 58.833786
____ _ _ _ _ _ __ __
| _ \| | ___ | |_| | | | ___| |_ __ | \/ | __ _ _ __ __ _ __ _ ___ _ __
| |_) | |/ _ \| __| |_| |/ _ \ | '_ \| |\/| |/ _` | '_ \ / _` |/ _` |/ _ \ '__|
| __/| | (_) | |_| _ | __/ | |_) | | | | (_| | | | | (_| | (_| | __/ |
|_| |_|\___/ \__|_| |_|\___|_| .__/|_| |_|\__,_|_| |_|\__,_|\__, |\___|_|
|_| |___/
[62.275] PlotHelpManager: found default work rate 100
[62.275] PlotHelpManager: Finished loading EUI plot help 58.836118
[62.275] CityBannerManager: Loading EUI city banners... 58.836134
____ _ _ ____ __ __
/ ___(_) |_ _ _| __ ) __ _ _ __ _ __ ___ _ __| \/ | __ _ _ __ __ _ __ _ ___ _ __
| | | | __| | | | _ \ / _` | '_ \| '_ \ / _ \ '__| |\/| |/ _` | '_ \ / _` |/ _` |/ _ \ '__|
| |___| | |_| |_| | |_) | (_| | | | | | | | __/ | | | | | (_| | | | | (_| | (_| | __/ |
\____|_|\__|\__, |____/ \__,_|_| |_|_| |_|\___|_| |_| |_|\__,_|_| |_|\__,_|\__, |\___|_|
|___/ |___/
[62.282] CityBannerManager: Finished loading EUI city banners 58.843178
[62.282] UnitPanel: Loading EUI unit panel... 58.843202
_ _ _ _ ____ _
| | | |_ __ (_) |_| _ \ __ _ _ __ ___| |
| | | | '_ \| | __| |_) / _` | '_ \ / _ \ |
| |_| | | | | | |_| __/ (_| | | | | __/ |
\___/|_| |_|_|\__|_| \__,_|_| |_|\___|_|
[62.292] UnitPanel: Finished loading EUI unit panel 58.852992
[62.292] NotificationPanel: Loading EUI notification panel... 58.853015
_ _ _ _ __ _ _ _ ____ _
| \ | | ___ | |_(_)/ _(_) ___ __ _| |_(_) ___ _ __ | _ \ __ _ _ __ ___| |
| \| |/ _ \| __| | |_| |/ __/ _` | __| |/ _ \| '_ \| |_) / _` | '_ \ / _ \ |
| |\ | (_) | |_| | _| | (_| (_| | |_| | (_) | | | | __/ (_| | | | | __/ |
|_| \_|\___/ \__|_|_| |_|\___\__,_|\__|_|\___/|_| |_|_| \__,_|_| |_|\___|_|
[62.306] NotificationPanel: Finished loading EUI notification panel 58.867421
[62.307] CityView: Loading EUI city view... 58.868223
____ _ _ __ ___
/ ___(_) |_ _ \ \ / (_) _____ __
| | | | __| | | \ \ / /| |/ _ \ \ /\ / /
| |___| | |_| |_| |\ V / | | __/\ V V /
\____|_|\__|\__, | \_/ |_|\___| \_/\_/
|___/
[62.312] CityView: Finished loading EUI city view 58.873027
[62.312] TechTree: Loading EUI tech tree... 58.87305
_____ _ _____
|_ _|__ ___| |_|_ _| __ ___ ___
| |/ _ \/ __| '_ \| || '__/ _ \/ _ \
| | __/ (__| | | | || | | __/ __/
|_|\___|\___|_| |_|_||_| \___|\___|
[62.364] TechTree: Finished loading EUI tech tree 58.925827
[62.364] TopPanel: Loading EUI top panel... 58.925868
_____ ____ _
|_ _|__ _ __ | _ \ __ _ _ __ ___| |
| |/ _ \| '_ \| |_) / _` | '_ \ / _ \ |
| | (_) | |_) | __/ (_| | | | | __/ |
|_|\___/| .__/|_| \__,_|_| |_|\___|_|
|_|
[62.366] TopPanel: Finished loading EUI top panel 58.928731
[136.040] TurnProcessing: Hiding TurnProcessing
[149.538] TurnProcessing: Hiding TurnProcessing
[163.478] TurnProcessing: Hiding TurnProcessing
[172.391] SocialPolicyPopup: In UpdateDisplay()
[172.487] Advisors: Marking CHOOSE_POLICY_SCREEN as seen
[172.488] Advisors: Could not find concept.
[172.488] Advisors: Could not find concept. v1
@w৺wv1
CnCnĢ" vCnvPv(v৺wCnvCnv1
vv
[172.488] Advisors: Could not find concept. v
[174.583] SocialPolicyPopup: In UpdateDisplay()
[175.187] Advisors: Popping Advisor UI
[175.788] Advisors: Popping Advisor UI
[178.457] ActionInfoPanel: Player's turn not active
[186.709] TurnProcessing: Hiding TurnProcessing
[190.058] VictoryProgress: GameDefines.MAX_CIV_PLAYERS: 22
[243.933] TurnProcessing: Hiding TurnProcessing
[247.024] Advisors: Marking ZONE_OF_CONTROL as seen
[248.774] Advisors: Popping Advisor UI
[261.104] TurnProcessing: Hiding TurnProcessing

 

Attachments

  • QuickSave.Civ5Save
    510.5 KB · Views: 47
I'm trying to use EUI 1.23b plus Community Patch 65/Community Balance Patch 11. With this combo, I get a CTD as soon as I try to found my first city. Various log files and a crash dump file can be found in the attachment to this post, though I'm not sure these contain the information you may need.

Mod combos that work (at least at first glance) are EUI 1.23b plus CP 65 only (without CBP 11) and, more interesting, EUI 1.22a (sic!) plus CP 65/CBP 11. So it seems some change between EUI 1.22a and 1.23b is causing the incompatibility with CBP 11.
 
Mod combos that work (at least at first glance) are EUI 1.23b plus CP 65 only (without CBP 11) and, more interesting, EUI 1.22a (sic!) plus CP 65/CBP 11. So it seems some change between EUI 1.22a and 1.23b is causing the incompatibility with CBP 11.


Can you please tell be where can I download 1.22 to test ?
 
Thanks for this great mod, I can not play w/o it anymore :)

I have the 1.23b version, running the latest CIV V version (1.0.3.276). No other mods.

I am not able to find how to get to the World Congress screen, to see the current proposals and enacted resolutions. I was able to see this button next to other buttons like diplomacy, notifications etc, before 1.23b.

Maybe I am missing something obvious. Thanks for the help.
It's a bug created after the fix for the problem reported in post #1187.

EUI v1.23c should fix this.

Cheers
 
I have an issue with 1.23b though. Whenever I move the mouse over terrain I'm supposed to get info on possible upgrades though improvements, techs, ... Now I just see a black box saying "words" or something.

It didn't happen with the original 1.23 version (original upload but including the patches to NotificationPanel and YieldIconManager) but it does with the newest one.

Might add that I run a lot of other mods (including CPP) but I've never had problems getting EUI to work with these by deleting a couple of files etc.

Lua.log:

Spoiler :

[879.284] CityView: Loading EUI city view... 220.373
____ _ _ __ ___
/ ___(_) |_ _ \ \ / (_) _____ __
| | | | __| | | \ \ / /| |/ _ \ \ /\ / /
| |___| | |_| |_| |\ V / | | __/\ V V /
\____|_|\__|\__, | \_/ |_|\___| \_/\_/
|___/
[879.299] CityView: Finished loading EUI city view 220.377
[879.299] TechTree: Loading EUI tech tree... 220.377
_____ _ _____
|_ _|__ ___| |_|_ _| __ ___ ___
| |/ _ \/ __| '_ \| || '__/ _ \/ _ \
| | __/ (__| | | | || | | __/ __/
|_|\___|\___|_| |_|_||_| \___|\___|
[879.377] TechTree: Finished loading EUI tech tree 220.459
[886.366] InfoAddictHooks: INFO: Changing InfoAddict button visibility to LeaderHead contexts
[887.240] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[887.380] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[887.614] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[887.879] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[888.098] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[890.500] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[894.821] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[895.523] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[895.632] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[895.820] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[896.007] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[896.100] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[896.210] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[896.303] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[896.693] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[899.174] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[899.486] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[900.453] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[902.418] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[904.290] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[906.241] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[917.738] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[919.313] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[919.407] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[920.639] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[920.749] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[920.920] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[924.430] IGE_Window: IGE_PingAllVersions, data=...
[924.430] IGE_Window: IGE_Initialize
[924.430] IGE_Window: IGE:Gods and kings=true
[924.430] IGE_Window: IGE:Brave new world=true
[924.430] IGE_Window: IGE_TabsBar.OnInitialize
[924.446] IGE_Window: IGE_TabsBar.OnInitialize - Done
[924.446] IGE_Window: IGE_TerrainPanel.OnInitialize
[924.493] IGE_Window: !!!!!!!!! WARNING! In table 'Improvement_ResourceTypes', the token '"RESOURCE_HIDDEN_ARTIFACTS"' does not exist for '"IMPROVEMENT_ARCHAEOLOGICAL_DIG"'
[924.493] IGE_Window: !!!!!!!!! WARNING! In table 'Improvement_ResourceTypes', the token '"RESOURCE_ARTIFACTS"' does not exist for '"IMPROVEMENT_ARCHAEOLOGICAL_DIG"'
[924.524] IGE_Window: !!!!!!!!! WARNING! In table 'Improvement_ResourceTypes', the token '"RESOURCE_HIDDEN_ARTIFACTS"' does not exist for '"IMPROVEMENT_ARCHAEOLOGICAL_DIG"'
[924.524] IGE_Window: !!!!!!!!! WARNING! In table 'Improvement_ResourceTypes', the token '"RESOURCE_ARTIFACTS"' does not exist for '"IMPROVEMENT_ARCHAEOLOGICAL_DIG"'
[924.539] IGE_Window: IGE_RegisterTab, ID="TERRAIN_EDITION", name="Terrain (F1)", icon=0, group="edit"
[924.539] IGE_Window: IGE_SelectedPanel, ID="TERRAIN_EDITION"
[924.539] IGE_Window: IGE_RegisterTab, ID="TERRAIN_PAINTING", name="Terrain (F3)", icon=0, group="paint"
[924.539] IGE_Window: IGE_TerrainPanel.OnInitialize - Done
[924.602] IGE_Window: IGE_RegisterTab, ID="CITIES_AND_UNITS", name="Cities And units (F2)", icon=1, group="edit"
[924.602] IGE_Window: IGE_UnitsPanel.OnInitialize
[924.633] IGE_Window: IGE_RegisterTab, ID="UNITS", name="Units (F4)", icon=2, group="paint"
[924.633] IGE_Window: IGE_UnitsPanel.OnInitialize - Done
[924.633] IGE_Window: IGE_RegisterTab, ID="PLAYERS", name="Players (F6)", icon=3, group="change"
[924.711] IGE_Window: IGE_TechsPanel.InitializeHelp
[924.758] IGE_Window: IGE_RegisterTab, ID="TECHS", name="Technologies (F7)", icon=4, group="change"
[924.758] IGE_Window: IGE_PoliciesPanel.OnInitialize
[924.773] IGE_Window: !!!!!!!!! Cannot use vanilla layout for policy branch Freedom. Causes:
[924.773] IGE_Window: * gridX = 0 for Avant Garde
[924.773] IGE_Window: * gridY = 0 for Avant Garde
[924.773] IGE_Window: * gridX = 0 for Creative Expression
[924.773] IGE_Window: * gridY = 0 for Creative Expression
[924.773] IGE_Window: * gridX = 0 for Civil Society
[924.773] IGE_Window: * gridY = 0 for Civil Society
[924.773] IGE_Window: * gridX = 0 for Volunteer Army
[924.773] IGE_Window: * gridY = 0 for Volunteer Army
[924.773] IGE_Window: * gridX = 0 for Covert Action
[924.773] IGE_Window: * gridY = 0 for Covert Action
[924.773] IGE_Window: * gridX = 0 for Urbanization
[924.773] IGE_Window: * gridY = 0 for Urbanization
[924.773] IGE_Window: * gridX = 0 for Capitalism
[924.773] IGE_Window: * gridY = 0 for Capitalism
[924.773] IGE_Window: * gridX = 0 for Economic Union
[924.773] IGE_Window: * gridY = 0 for Economic Union
[924.773] IGE_Window: * gridX = 0 for Their Finest Hour
[924.773] IGE_Window: * gridY = 0 for Their Finest Hour
[924.773] IGE_Window: * gridX = 0 for Universal Suffrage
[924.773] IGE_Window: * gridY = 0 for Universal Suffrage
[924.773] IGE_Window: * gridX = 0 for New Deal
[924.773] IGE_Window: * gridY = 0 for New Deal
[924.773] IGE_Window: * gridX = 0 for Arsenal of Democracy
[924.773] IGE_Window: * gridY = 0 for Arsenal of Democracy
[924.773] IGE_Window: * gridX = 0 for Media Culture
[924.773] IGE_Window: * gridY = 0 for Media Culture
[924.773] IGE_Window: * gridX = 0 for Treaty Organization
[924.773] IGE_Window: * gridY = 0 for Treaty Organization
[924.773] IGE_Window: * gridX = 0 for Space Procurements
[924.773] IGE_Window: * gridY = 0 for Space Procurements
[924.773] IGE_Window: * gridX = 0 for Universal Healthcare
[924.773] IGE_Window: * gridY = 0 for Universal Healthcare
[924.773] IGE_Window: !!!!!!!!! Cannot use vanilla layout for policy branch Order. Causes:
[924.773] IGE_Window: * gridX = 0 for Hero of the People
[924.773] IGE_Window: * gridY = 0 for Hero of the People
[924.773] IGE_Window: * gridX = 0 for Socialist Realism
[924.773] IGE_Window: * gridY = 0 for Socialist Realism
[924.773] IGE_Window: * gridX = 0 for Skyscrapers
[924.773] IGE_Window: * gridY = 0 for Skyscrapers
[924.773] IGE_Window: * gridX = 0 for Patriotic War
[924.773] IGE_Window: * gridY = 0 for Patriotic War
[924.773] IGE_Window: * gridX = 0 for Double Agents
[924.773] IGE_Window: * gridY = 0 for Double Agents
[924.773] IGE_Window: * gridX = 0 for Young Pioneers
[924.773] IGE_Window: * gridY = 0 for Young Pioneers
[924.773] IGE_Window: * gridX = 0 for Academy of Sciences
[924.773] IGE_Window: * gridY = 0 for Academy of Sciences
[924.773] IGE_Window: * gridX = 0 for Party Leadership
[924.773] IGE_Window: * gridY = 0 for Party Leadership
[924.773] IGE_Window: * gridX = 0 for Resettlement
[924.773] IGE_Window: * gridY = 0 for Resettlement
[924.773] IGE_Window: * gridX = 0 for Cultural Revolution
[924.773] IGE_Window: * gridY = 0 for Cultural Revolution
[924.773] IGE_Window: * gridX = 0 for Workers' Faculties
[924.773] IGE_Window: * gridY = 0 for Workers' Faculties
[924.773] IGE_Window: * gridX = 0 for Five-Year Plan
[924.773] IGE_Window: * gridY = 0 for Five-Year Plan
[924.773] IGE_Window: * gridX = 0 for Dictatorship of the Proletariat
[924.773] IGE_Window: * gridY = 0 for Dictatorship of the Proletariat
[924.773] IGE_Window: * gridX = 0 for Iron Curtain
[924.773] IGE_Window: * gridY = 0 for Iron Curtain
[924.773] IGE_Window: * gridX = 0 for Spaceflight Pioneers
[924.773] IGE_Window: * gridY = 0 for Spaceflight Pioneers
[924.773] IGE_Window: * gridX = 0 for Peace, Land, Bread
[924.773] IGE_Window: * gridY = 0 for Peace, Land, Bread
[924.773] IGE_Window: !!!!!!!!! Cannot use vanilla layout for policy branch Autocracy. Causes:
[924.773] IGE_Window: * gridX = 0 for Elite Forces
[924.773] IGE_Window: * gridY = 0 for Elite Forces
[924.773] IGE_Window: * gridX = 0 for Mobilization
[924.773] IGE_Window: * gridY = 0 for Mobilization
[924.773] IGE_Window: * gridX = 0 for United Front
[924.773] IGE_Window: * gridY = 0 for United Front
[924.773] IGE_Window: * gridX = 0 for Futurism
[924.773] IGE_Window: * gridY = 0 for Futurism
[924.773] IGE_Window: * gridX = 0 for Industrial Espionage
[924.773] IGE_Window: * gridY = 0 for Industrial Espionage
[924.773] IGE_Window: * gridX = 0 for Militarism
[924.773] IGE_Window: * gridY = 0 for Militarism
[924.773] IGE_Window: * gridX = 0 for Fortified Borders
[924.773] IGE_Window: * gridY = 0 for Fortified Borders
[924.773] IGE_Window: * gridX = 0 for Lightning Warfare
[924.773] IGE_Window: * gridY = 0 for Lightning Warfare
[924.773] IGE_Window: * gridX = 0 for Police State
[924.773] IGE_Window: * gridY = 0 for Police State
[924.773] IGE_Window: * gridX = 0 for Nationalism
[924.773] IGE_Window: * gridY = 0 for Nationalism
[924.773] IGE_Window: * gridX = 0 for Third Alternative
[924.773] IGE_Window: * gridY = 0 for Third Alternative
[924.773] IGE_Window: * gridX = 0 for Total War
[924.773] IGE_Window: * gridY = 0 for Total War
[924.773] IGE_Window: * gridX = 0 for Cult of Personality
[924.773] IGE_Window: * gridY = 0 for Cult of Personality
[924.773] IGE_Window: * gridX = 0 for Gunboat Diplomacy
[924.773] IGE_Window: * gridY = 0 for Gunboat Diplomacy
[924.773] IGE_Window: * gridX = 0 for Clausewitz's Legacy
[924.773] IGE_Window: * gridY = 0 for Clausewitz's Legacy
[924.773] IGE_Window: * gridX = 0 for Autarky
[924.773] IGE_Window: * gridY = 0 for Autarky
[924.805] IGE_Window: IGE_RegisterTab, ID="POLICIES", name="Social Policies (F8)", icon=5, group="change"
[924.805] IGE_Window: IGE_PoliciesPanel.OnInitialize - Done
[924.805] IGE_Window: Initialization completed
[924.805] IGE_Window: IGE_Showing
[924.836] IGE_Window: OpenCore - step1
[924.836] IGE_Window: OpenCore - step2
[924.836] IGE_Window: OpenCore - done
[924.836] IGE_Window: SaveFile - begin
[924.836] IGE_Window: Get files list
[924.851] IGE_Window: Get first free index
[924.851] IGE_Window: Get oldest index
[924.851] IGE_Window: Saving
[925.569] IGE_Window: IGE_FloatingMessage, text="Game saved as 'IGE1'."
[925.569] IGE_Window: SaveFile - done
[925.569] IGE_Window: SetBusy - done
[925.569] IGE_Window: IGE_Update
[925.585] IGE_Window: IGE_SetMouseMode, mode=1
[929.063] IGE_TabsBar: IGE_SelectedPanel, ID="PLAYER_SELECTION"
[929.063] IGE_TabsBar: IGE_Update
[932.839] IGE_TabsBar: IGE_SelectPlayer, ID=3
[932.839] IGE_TabsBar: IGE_SelectingPlayer, ID=3
[932.854] IGE_TabsBar: IGE_SelectedPlayer, ID=3
[932.854] IGE_TabsBar: IGE_ClosePlayerSelection
[932.854] IGE_TabsBar: IGE_SelectedPanel, ID="TERRAIN_EDITION"
[932.854] IGE_TabsBar: IGE_Update
[932.854] IGE_TabsBar: IGE_SetMouseMode, mode=1
[933.057] AdvisorInfoPopup: Closing Advisor Info
[933.057] Demographics: Dequeuing demographics
[933.057] Demographics: Dequeuing demographics
[935.350] IGE_TabsBar: IGE_SelectedPanel, ID="PLAYER_SELECTION"
[935.350] IGE_TabsBar: IGE_Update
[937.706] IGE_TabsBar: IGE_SelectPlayer, ID=0
[937.706] IGE_TabsBar: IGE_SelectingPlayer, ID=0
[937.722] IGE_TabsBar: IGE_SelectedPlayer, ID=0
[937.722] IGE_TabsBar: IGE_ClosePlayerSelection
[937.722] IGE_TabsBar: IGE_SelectedPanel, ID="TERRAIN_EDITION"
[937.722] IGE_TabsBar: IGE_Update
[937.722] IGE_TabsBar: IGE_SetMouseMode, mode=1
[938.049] AdvisorInfoPopup: Closing Advisor Info
[938.049] Demographics: Dequeuing demographics
[938.049] Demographics: Dequeuing demographics
[938.923] IGE_TabsBar: IGE_SelectedPanel, ID="PLAYERS"
[938.923] IGE_TabsBar: IGE_Update
[938.923] IGE_TabsBar: IGE_SetMouseMode, mode=0
[944.305] IGE_TabsBar: IGE_SetMouseMode, mode=0
[944.414] InfoAddictHistoricalData: INFO: No data for DrawGraph(score): 0.001s
[944.664] InfoAddictCivRelations: INFO: Total time to build political view: 0.163s
[944.773] InfoAddictHistoricalData: INFO: No data for DrawGraph(score): 0s
[944.866] InfoAddictCivRelations: INFO: Total time to build political view: 0.007s
[945.022] LeaderHeadRoot: Handling LeaderMessage: 0, My, isn't this a pleasant surprise - what may I call you, oh mysterious stranger? I am Theodora, beloved of Byzantium.
[947.409] DiploTrade: Num turns between vassals: 150
[947.409] DiploTrade: last vassal ended turns: -1
[947.409] DiploTrade: bUsCan = false
[947.409] DiploTrade: Num turns between vassals: 150
[947.409] DiploTrade: last vassal ended turns: -1
[947.425] DiploTrade: Num turns between vassals: 150
[947.425] DiploTrade: last vassal ended turns: -1
[947.425] DiploTrade: bUsCan = false
[947.425] DiploTrade: Num turns between vassals: 150
[947.425] DiploTrade: last vassal ended turns: -1
[947.425] LeaderHeadRoot: Handling LeaderMessage: 3, What do you propose?
[950.654] DiploTrade: Num turns between vassals: 150
[950.654] DiploTrade: last vassal ended turns: -1
[950.654] DiploTrade: bUsCan = false
[950.654] DiploTrade: Num turns between vassals: 150
[950.654] DiploTrade: last vassal ended turns: -1
[952.167] DiploTrade: Num turns between vassals: 150
[952.167] DiploTrade: last vassal ended turns: -1
[952.167] DiploTrade: bUsCan = false
[952.167] DiploTrade: Num turns between vassals: 150
[952.167] DiploTrade: last vassal ended turns: -1
[952.167] DiploTrade: Num turns between vassals: 150
[952.167] DiploTrade: last vassal ended turns: -1
[952.167] DiploTrade: bUsCan = false
[952.167] DiploTrade: Num turns between vassals: 150
[952.167] DiploTrade: last vassal ended turns: -1
[952.167] LeaderHeadRoot: Handling LeaderMessage: 6, Unacceptable.
[961.293] IGE_TabsBar: IGE_SetMouseMode, mode=0
[961.371] InfoAddictHistoricalData: INFO: No data for DrawGraph(score): 0s
[961.465] InfoAddictCivRelations: INFO: Total time to build political view: 0.005s
[961.574] InfoAddictHistoricalData: INFO: No data for DrawGraph(score): 0.001s
[961.652] InfoAddictCivRelations: INFO: Total time to build political view: 0.005s
[961.761] LeaderHeadRoot: Handling LeaderMessage: 0, The Phoenicians welcome you to our fair nation. I am Dido, Queen of Carthage and all her holdings.
[965.802] IGE_Window: IGE_Update
[965.802] IGE_Window: IGE_SetMouseMode, mode=0
[965.802] IGE_Window: IGE_Closing, takingSeat=false
[965.926] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[966.550] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[966.644] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[966.753] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[968.220] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[968.329] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[968.501] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[969.062] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[970.903] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[970.981] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[971.402] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[972.291] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[985.411] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[985.489] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[988.843] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[989.311] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[989.389] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[991.635] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[995.379] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[996.971] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[997.267] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[998.016] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[998.577] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[998.968] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[999.420] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[1000.777] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[1001.261] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[1001.744] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[1004.412] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[1004.911] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[1005.988] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[1006.034] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[1006.502] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[1006.955] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[1007.282] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[1008.624] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[1008.671] IGE_PlayersPanel: IGE_SetMouseMode, mode=0
[1008.671] IGE_PlayersPanel: IGE_SetMouseMode, mode=0
[1008.702] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[1008.920] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[1015.020] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[1015.348] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[1015.379] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[1015.426] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[1018.327] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[1018.873] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[1018.920] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[1018.967] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[1019.185] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[1019.232] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[1019.357] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[1019.560] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[1020.184] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[1020.246] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[1020.277] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[1020.386] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[1020.527] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[1020.776] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[1021.354] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[1021.416] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[1021.416] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[1021.432] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[1021.837] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[1021.884] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[1022.071] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[1022.102] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[1023.631] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[1023.647] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)
[1023.678] Runtime Error: Assets\DLC\UI_bc1\PlotHelp\PlotHelpManager.lua:194: attempt to index field 'Text' (a nil value)


\Skodkim
This happens when some mod creates a tooltip named "HexDetails" (in any lua context, this kind of UI stuff is common to all lua contexts) with different UI controls & IDs.
In previous EUI version I had changed the PlotHelpManager tooltip name to avoid this type of conflict, but it creates other conflicts for mods that expect this tooltip to remain unchanged.
So either way it creates problems...
 
This happens when some mod creates a tooltip named "HexDetails" (in any lua context, this kind of UI stuff is common to all lua contexts) with different UI controls & IDs.
In previous EUI version I had changed the PlotHelpManager tooltip name to avoid this type of conflict, but it creates other conflicts for mods that expect this tooltip to remain unchanged.
So either way it creates problems...

Only mod I have "HexDetails" in is IGE. So EUI is incompatible with IGE now?

\Skodkim
 
Only mod I have "HexDetails" in is IGE. So EUI is incompatible with IGE now?

\Skodkim

Are you missing your yield indicators too? I can only see the green dots. No orange of yellow.

I also turned tooltip delays to zero and started getting the mouseover info, but only the mouseover information for the first tile that displayed. After that any tile displayed the first tiles mouseover info.
 
I dashed out the IGE_Overlay.lua and xml. The tile info comes back, but the yield Icons are still off. While in IGE the will be no tile info mouse overs though.
 
Only mod I have "HexDetails" in is IGE. So EUI is incompatible with IGE now?
\Skodkim
Yes IGE_overlay (lua and xml pair) is incompatible with all mods which use "HexDetails" such as EUI. Solution: either remove IGE's IGE_overlay.lua and IGE_overlay.xml, or EUI's PlotHelp module.

Cheers
 
Yes IGE_overlay (lua and xml pair) is incompatible with all mods which use "HexDetails" such as EUI. Solution: either remove IGE's IGE_overlay.lua and IGE_overlay.xml, or EUI's PlotHelp module.

Cheers

But - Yours - Is - Just - To - Good - To - Remove :eek:

Sigh - Guess I'll just have to live without IGE's then.

Thanks for the reply and help!

\Skodkim
 
It's a bug created after the fix for the problem reported in post #1187.

EUI v1.23c should fix this.

Cheers

Thanks for the extremely fast response AND fix! I can confirm that 1.23c fixed the problem of World Congress button not being visible.
 
After scouring the different threads here I got CP (v65), CBP (v11) and EUI (v1.23c) to work properly, as well as IGE, CSD, RAS and several others (entire modlist at bottom), although the main trouble with yield icons and ctd's seemed primarily related to the first three mods. Posting all manual changes needed in a single post here for anyone else seeking to set up a new game on these versions. Note that I've only played a single turn, but done a few tests and all seems in order.

**************
CP, CBP & EUI:
**************
[as per Skodkim's original procedure:]
1:
I removed the following files from the balance patch:
\LUA\Active\CityBannerManager.lua
\LUA\Active\CityStateStatusHelper.lua
\LUA\Active\CityView.lua

2:
I removed the following files from City-State Diplomacy Mod (CSD) for Brave New World (v 24)
\Assets\UI\InGame\CityStateStatusHelper.lua
\Assets\UI\InGame\DiploList.lua
\Assets\UI\InGame\InfoTooltipInclude.lua
\Assets\UI\InGame\CityView\CityView.lua

3:
I removed the following files from EUI:

\UI_bc1\TopPanel\TopPanel.lua
\UI_bc1\TopPanel\TopPanel.xml

[+ also:]
4:
Remove the following from Community Patch (v 65):
\Core Files\PNM Mods DB\InGame\YieldIconManager.xml
\Core Files\PNM Mods DB\InGame\YieldIconManager.lua

**************
EUI & IGE:
**************

Remove the following from IGE (v 39):
Ingame Editor (v 39)\BulkUI\IGE_overlay.lua and IGE_overlay.xml

-------------------
Capture Great People (v 2)
City-State Diplomacy Mod (CSD) for Brave New World (v 25)
Civ IV Diplomatic Features (v 10)
Community Balance Patch (v 11)
Community Patch (v 65)
Global - City Bombard Range (v 2)
Global - City Forest Bonus (v 3)
Global - City Working Distance (v 7)
Historical Religions Edit (BNW or GK) (v 41)
InfoAddict (v 22)
Ingame Editor (v 39)
Maps - Improved CS Luxuries (v 6)
More Luxuries (v 155)
R.E.D. - Smaller Landmarks (v 2)
R.E.D. Modpack (v 27)
Really Advanced Setup (v 13)
UI - Great Work Manager (v 13)
UI - Trade Routes Enhancements (v 6)
 
Hi,

At certain points during a game (always on the same turn), when I click on the 'A Unit Needs Orders' button, the game will crash and send me to the desktop. It normally happens when doing this for Great Artists/Musicians and caravans. I don't get this problem when I play without the Enhanced UI DLC.

I currently have the 1.0.3.276 version of the game.

I have all of the expansions/DLC.

I play on PC (Windows 8.1 is it matters).

Here is the lua.log:
Spoiler :
[184998.718] Initializing Lua 5.1.4
[185156.234] OptionsMenu: Loading EUI option menu... 160.797
[185156.265] OptionsMenu: Finished loading EUI option menu 160.824
[185157.437] InstalledPanel: Refreshing Mods
[185157.437] InstalledPanel: GetModBrowserListings()
[185157.437] InstalledPanel: Refreshing Mods
[185157.437] InstalledPanel: GetModBrowserListings()
[185221.125] CivilopediaScreen: SetSelectedCategory(12)
[185221.125] CivilopediaScreen: CivilopediaCategory[CategoryTerrain].DisplayList
[185223.468] CivilopediaScreen: SetSelectedCategory(1)
[185223.468] CivilopediaScreen: CivilopediaCategory[CategoryHomePage].DisplayList
[185235.406] Tutorial: Loaded Additional Tutorial checks - Assets\DLC\Expansion2\Tutorial\Lua\TutorialInclude_Expansion2.lua
[185235.406] Tutorial: Loaded Additional Tutorial checks - Assets\DLC\Expansion\Tutorial\lua\TutorialInclude_Expansion1.lua
[185235.625] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\ConfirmImprovementRebuildPopup.lua
[185235.625] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\DeclareWarMovePopup.lua
[185235.625] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\PuppetCityPopup.lua
[185235.625] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\DeclareWarPlunderTradeRoutePopup.lua
[185235.625] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\DeclareWarRangeStrikePopup.lua
[185235.625] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmImprovementRebuildPopup.lua
[185235.625] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\NetworkKickedPopup.lua
[185235.625] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\CityPlotManagementPopup.lua
[185235.625] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmCommandPopup.lua
[185235.625] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\MinorCivEnterTerritoryPopup.lua
[185235.625] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\LiberateMinorPopup.lua
[185235.625] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ReturnCivilianPopup.lua
[185235.625] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\AnnexCityPopup.lua
[185235.625] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\DeclareWarMovePopup.lua
[185235.625] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\BarbarianRansomPopup.lua
[185235.625] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmGiftPopup.lua
[185235.625] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmCityTaskPopup.lua
[185235.625] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\PuppetCityPopup.lua
[185235.625] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\DeclareWarRangeStrikePopup.lua
[185235.625] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmPolicyBranchPopup.lua
[185235.625] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\MinorCivGoldPopup.lua
[185236.156] EconomicGeneralInfo: Total Units - 20
[185236.156] EconomicGeneralInfo: Maint Free Units - 13
[185236.156] EconomicGeneralInfo: Paid Units - 7
[185236.187] EconomicGeneralInfo: Total Units - 20
[185236.187] EconomicGeneralInfo: Maint Free Units - 13
[185236.187] EconomicGeneralInfo: Paid Units - 7
[185236.609] ChoosePantheonPopup: -120
[185236.609] ChoosePantheonPopup: 963
[185236.609] ChoosePantheonPopup: 843
[185236.656] EspionageOverview: Refreshing My Cities
[185236.671] EspionageOverview: table: 52D60968
[185236.671] EspionageOverview: TXT_KEY_SPY_STATE_RIGGING_ELECTION
[185236.671] EspionageOverview: table: 52D60968
[185236.671] EspionageOverview: TXT_KEY_SPY_STATE_RIGGING_ELECTION
[185236.765] ChooseIdeologyPopup: -120
[185236.765] ChooseIdeologyPopup: 963
[185236.765] ChooseIdeologyPopup: 843
[185237.078] OptionsMenu: Loading EUI option menu... 241.636
[185237.078] OptionsMenu: Finished loading EUI option menu 241.641
[185237.484] AdvisorInfoPopup: Closing Advisor Info
[185237.484] Demographics: Dequeuing demographics
[185237.484] Demographics: Dequeuing demographics
[185254.828] PlotHelpManager: Loading EUI plot help... 259.383
____ _ _ _ _ _ __ __
| _ \| | ___ | |_| | | | ___| |_ __ | \/ | __ _ _ __ __ _ __ _ ___ _ __
| |_) | |/ _ \| __| |_| |/ _ \ | '_ \| |\/| |/ _` | '_ \ / _` |/ _` |/ _ \ '__|
| __/| | (_) | |_| _ | __/ | |_) | | | | (_| | | | | (_| | (_| | __/ |
|_| |_|\___/ \__|_| |_|\___|_| .__/|_| |_|\__,_|_| |_|\__,_|\__, |\___|_|
|_| |___/
[185254.828] PlotHelpManager: found default work rate 100
[185254.828] PlotHelpManager: Finished loading EUI plot help 259.385
[185254.828] CityBannerManager: Loading EUI city banners... 259.385
____ _ _ ____ __ __
/ ___(_) |_ _ _| __ ) __ _ _ __ _ __ ___ _ __| \/ | __ _ _ __ __ _ __ _ ___ _ __
| | | | __| | | | _ \ / _` | '_ \| '_ \ / _ \ '__| |\/| |/ _` | '_ \ / _` |/ _` |/ _ \ '__|
| |___| | |_| |_| | |_) | (_| | | | | | | | __/ | | | | | (_| | | | | (_| | (_| | __/ |
\____|_|\__|\__, |____/ \__,_|_| |_|_| |_|\___|_| |_| |_|\__,_|_| |_|\__,_|\__, |\___|_|
|___/ |___/
[185254.828] CityBannerManager: Finished loading EUI city banners 259.395
[185254.828] UnitPanel: Loading EUI unit panel... 259.395
_ _ _ _ ____ _
| | | |_ __ (_) |_| _ \ __ _ _ __ ___| |
| | | | '_ \| | __| |_) / _` | '_ \ / _ \ |
| |_| | | | | | |_| __/ (_| | | | | __/ |
\___/|_| |_|_|\__|_| \__,_|_| |_|\___|_|
[185256.531] UnitPanel: Finished loading EUI unit panel 261.087
[185256.531] NotificationPanel: Loading EUI notification panel... 261.087
_ _ _ _ __ _ _ _ ____ _
| \ | | ___ | |_(_)/ _(_) ___ __ _| |_(_) ___ _ __ | _ \ __ _ _ __ ___| |
| \| |/ _ \| __| | |_| |/ __/ _` | __| |/ _ \| '_ \| |_) / _` | '_ \ / _ \ |
| |\ | (_) | |_| | _| | (_| (_| | |_| | (_) | | | | __/ (_| | | | | __/ |
|_| \_|\___/ \__|_|_| |_|\___\__,_|\__|_|\___/|_| |_|_| \__,_|_| |_|\___|_|
[185259.015] NotificationPanel: Finished loading EUI notification panel 263.579
[185259.015] CityView: Loading EUI city view... 263.579
____ _ _ __ ___
/ ___(_) |_ _ \ \ / (_) _____ __
| | | | __| | | \ \ / /| |/ _ \ \ /\ / /
| |___| | |_| |_| |\ V / | | __/\ V V /
\____|_|\__|\__, | \_/ |_|\___| \_/\_/
|___/
[185259.031] CityView: Finished loading EUI city view 263.596
[185259.031] TechTree: Loading EUI tech tree... 263.597
_____ _ _____
|_ _|__ ___| |_|_ _| __ ___ ___
| |/ _ \/ __| '_ \| || '__/ _ \/ _ \
| | __/ (__| | | | || | | __/ __/
|_|\___|\___|_| |_|_||_| \___|\___|
[185259.234] TechTree: Finished loading EUI tech tree 263.799
[185259.234] TopPanel: Loading EUI top panel... 263.799
_____ ____ _
|_ _|__ _ __ | _ \ __ _ _ __ ___| |
| |/ _ \| '_ \| |_) / _` | '_ \ / _ \ |
| | (_) | |_) | __/ (_| | | | | __/ |
|_|\___/| .__/|_| \__,_|_| |_|\___|_|
|_|
[185259.234] TopPanel: Finished loading EUI top panel 263.802


I hope that this issue can be fixed because it is a pain to use the base game UI now that I have used this MUCH better one.
 
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