Golden Skull
Chieftain
- Joined
- Sep 6, 2011
- Messages
- 16
It could also be influence "ranking" points.
That one at least might fit, but I'm not sure it makes any sense.I'm pretty confident it's 'earning' !
Well, whether there's a button or not, there has to be a state religion for the other civilizations to recognize. Making you play a numbers game to get the state religion you want is possible, but it seems unnecessary... and it smacks too much of micromanagement for the sort of "streamlined" play that Firaxis prefers these days.
I kind of disagree. I think the trend has been "to let your actions speak for you," rather than "press a button" to get an instant effect. For example, the ratio of research:gold used to be under instant player control (via slider). But now you have to control it indirectly and over the long-term by how you play (i.e., what you build). I have no clue which way they will implement State Religion.
However when Harald Bluetooth converted Denmark the spread of Christian influence increased.
Another religion related topic, how will Rationalism and Piety affect the amount of faith you recive?
It would be interesting if choosing Rationalism would give you a negative modifier to the amount of faith you get but at the same time boost other things.
To balance this it's quite simple . Just don't allow stacking this bonus and Oligarchy bonus . If still's overpowered,just limit to few cities .
Liturgical Drama: Amphitheaters provide +1 Faith in cities with 3 followers
So how do people feel that culture and faith are strongly connected?
It seems to me you can't really go for one without going for the other. Not sure if I like this.
I preferred in Civ IV that buildings could have multiple outputs -- Libraries produced both culture and science. I don't think the way Civ V tried to make each building completely specialized was a good idea, so I wouldn't mind seeing things diversify a bit.