Not at the moment Natan.See, the thing is, I like many civs, but I don't like too much mods enacted...
Also, civ specific decisions sounds OMGzruslyD) great! Sorry if I sound ungreatful, but will there be civ specific events?
Not at the moment Natan.See, the thing is, I like many civs, but I don't like too much mods enacted...
Also, civ specific decisions sounds OMGzruslyD) great! Sorry if I sound ungreatful, but will there be civ specific events?
Anyway, think about it! I'd love it. [Edit: Oh and a quick search on the workshop bings up the Pontoon Bridge mod. Maybe there's some code to "steal" from that one.]
Don't use BlouBlou's version, use Tomatekh's. They're both on the workshop but Tomatekh adjusted the rules to fit a regular game (as opposed to the scenario) and allows city connections over the water bridge tiles.
Would pontoon bridges actually "fit" with the ancient world though? I'm not showing resistance to doing it here, just want to make sure it's suitable with the setting.
Ok, I'll look to bring them in then.
In other news, I think what I'll do in terms of the Civilizations on the website is to list them by which group they're in rather than by A-Z. I know I could do both (and it would be easy to implement) but I would like the design to have one or the other. That way it's clearer which civilizations are in which package (the individual civ pages will only need to be updated with the civ-specific decisions, it's just the link pages that will be updated).
That was intentional, as I was relating which barbarian unit loosely replaced which actual unit in my "make barbs a bit stronger than they were initially" makeover. However, I'd agree that the icons bit doesn't work, so I'll change that.Discovered a tiny bit of weirdness with the Barbarians. Some of the unit icons seem to be a bit jumbled around. So far, I've seen Hand-Axes with a Slinger icon and Spearmen with an Infantry Guardsman icon. Horsemen have a Three-man Chariot icon, and so on.
I'm trying to get to the bottom of this, but can't seem to find that all-important solution.Hobah has Sana'a as its banner name but all the units and other texts refer to it as Hobah.
I thought linen might be a resource they could make, as it wasn't abundant. However, it can be changed.I got the Codify Laws decision when I entered the Anno Imperii era even though I hadn't researched Code of Laws yet. Also, city states can still build Weavers and therefore supply Linen, which is against your decision to forbid city states to build resource buildings.
My Civ ver. is 1.0.3.144
Oh, you definitely need to update your game which is currently at version 1.0.3.279.
With the V13 of AD I played many games until the end (Conquest and science)
It's now my 4th attempt with V15. The game crash between turn 900 and 1100 (Marathon) even with a small map and 5 players
And that's it?..
I don't know if this is "it", but you should always run the latest version of the game.