lindsay40k
Emperor
I've always been into the traditional (square tiles) Civ games and always tended to wait for expansions to come out before jumping aboard newer titles. I'm enjoying CiV more than I expected I would.
Things I'm liking:
No commerce sliders. They made zero intuitive sense, and were a big complicated maths system inaccessible to many people. They were accessible to me, but they made it impossible to get many of my casual friends into Civ. Now, the only number juggling they need to do is getting the hang of happiness and gold.
Tourism. I've always dug peaceful plays, and tinkering with my exhibitions satisfies my habitual micromanagement.
Religion. Currently open to a fair bit of abuse for cheap culture wins, and Piety feels weak early game compared to other Policies, but generally speaking I'm quite impressed.
Diplo. A lot of Civ IV players dislike not being able to see the exact diplo score with AI, and to be fair I agree with them. But the way warnings and the World Congress work is generally cool. The projects like World's Fair are exactly the sort of feature I like to see, they add a feeling of 'being part of a chaotic world' even more than Civ IV's events.
Things I'm not liking:
Early game. It feels like there's a rush to build key Wonders. If Babylon gets Great Library and Oracle, it's going to run away. And by getting a free Worker from Liberty, it seems really, really easy to do. A five minute Stone & Bronze Age in which a Wonder of Ptolemaic Egypt decides the rest of the game - and will almost always be built by a single-city Empire scratching out survival with little food surplus and few (if any) infrastructure buildings - really doesn't sit right with me.
Pyramids being built in Liberty. I appreciate that they're the Worker Wonder and Liberty is the Worker Policy Tree, and most historians seem to agree they were built by free skilled workers rather than slaves, but really, a massive royal burial tomb complex shouldn't be built nine times out of ten by someone with the title of Consul. They could, say, increase Worker improvement speed more and magnify some Tradition bonuses or produce a bit of Tourism. That would make sense, and something like the Parthenon would work for Liberty, being as it was built as a result of political shenanigans in the Athenian Republic. Then all three starting Policies that don't solely pertain to hitting people with sticks or diplomacy will be viable starting points for a Tourism game, as well.
When warring with a rival, capturing a City-State ally of theirs who joined the war, the CS getting Liberated & regaining its borders, and my units consequently teleporting out of said borders to dance a jig in front of a fortified city with trebuchet and crossbows galore. I may be remembering it a bit wrong, but crikey was I annoyed.
Warmongering players being able to bombard a City State, demand peace, and then bombard again. If you don't care about reputation, the penalties for constant backstabbing don't seem great enough. Maybe if the City-States could collectively Denounce, it might be less attractive?
Chariot Archers upgrading into a melee unit, and only one culture knowing how to shoot from horseback. What?
Most cultures not being able to build Elephantry, even if they made use of them in real life and have them in their territory, and some cultures being able to build Elephantry even if they're leagues away from any actual herds of the beasts. I appreciate that Luxury and Military resources don't overlap any more, but surely something could have been done.
Warmongering players being able to string along an AI for long enough to sell an export of loads of military resources for a massive lump sum, declaring war, and then using the money to get a bunch of building works done and hire enough soldiers to make diplo consequences a non-concern. I never build up four figure cash reserves, it seems odd that the AI gets in that situation as often as I see.
Early game again. I'm not certain why, but it tires me. Perhaps the combat or building is not dynamic enough. I guess I'm accustomed to whipping making early stages of Civ IV very busy and early melee rushes being a strong candidate.
So, then. I guess some of these bugbears will be sorted out by patches in time. Are there any mods that might realign things more to my liking?
Things I'm liking:
No commerce sliders. They made zero intuitive sense, and were a big complicated maths system inaccessible to many people. They were accessible to me, but they made it impossible to get many of my casual friends into Civ. Now, the only number juggling they need to do is getting the hang of happiness and gold.
Tourism. I've always dug peaceful plays, and tinkering with my exhibitions satisfies my habitual micromanagement.
Religion. Currently open to a fair bit of abuse for cheap culture wins, and Piety feels weak early game compared to other Policies, but generally speaking I'm quite impressed.
Diplo. A lot of Civ IV players dislike not being able to see the exact diplo score with AI, and to be fair I agree with them. But the way warnings and the World Congress work is generally cool. The projects like World's Fair are exactly the sort of feature I like to see, they add a feeling of 'being part of a chaotic world' even more than Civ IV's events.
Things I'm not liking:
Early game. It feels like there's a rush to build key Wonders. If Babylon gets Great Library and Oracle, it's going to run away. And by getting a free Worker from Liberty, it seems really, really easy to do. A five minute Stone & Bronze Age in which a Wonder of Ptolemaic Egypt decides the rest of the game - and will almost always be built by a single-city Empire scratching out survival with little food surplus and few (if any) infrastructure buildings - really doesn't sit right with me.
Pyramids being built in Liberty. I appreciate that they're the Worker Wonder and Liberty is the Worker Policy Tree, and most historians seem to agree they were built by free skilled workers rather than slaves, but really, a massive royal burial tomb complex shouldn't be built nine times out of ten by someone with the title of Consul. They could, say, increase Worker improvement speed more and magnify some Tradition bonuses or produce a bit of Tourism. That would make sense, and something like the Parthenon would work for Liberty, being as it was built as a result of political shenanigans in the Athenian Republic. Then all three starting Policies that don't solely pertain to hitting people with sticks or diplomacy will be viable starting points for a Tourism game, as well.
When warring with a rival, capturing a City-State ally of theirs who joined the war, the CS getting Liberated & regaining its borders, and my units consequently teleporting out of said borders to dance a jig in front of a fortified city with trebuchet and crossbows galore. I may be remembering it a bit wrong, but crikey was I annoyed.
Warmongering players being able to bombard a City State, demand peace, and then bombard again. If you don't care about reputation, the penalties for constant backstabbing don't seem great enough. Maybe if the City-States could collectively Denounce, it might be less attractive?
Chariot Archers upgrading into a melee unit, and only one culture knowing how to shoot from horseback. What?
Most cultures not being able to build Elephantry, even if they made use of them in real life and have them in their territory, and some cultures being able to build Elephantry even if they're leagues away from any actual herds of the beasts. I appreciate that Luxury and Military resources don't overlap any more, but surely something could have been done.
Warmongering players being able to string along an AI for long enough to sell an export of loads of military resources for a massive lump sum, declaring war, and then using the money to get a bunch of building works done and hire enough soldiers to make diplo consequences a non-concern. I never build up four figure cash reserves, it seems odd that the AI gets in that situation as often as I see.
Early game again. I'm not certain why, but it tires me. Perhaps the combat or building is not dynamic enough. I guess I'm accustomed to whipping making early stages of Civ IV very busy and early melee rushes being a strong candidate.
So, then. I guess some of these bugbears will be sorted out by patches in time. Are there any mods that might realign things more to my liking?