Here's a save. It crashes at the end of turn 1, like all Global Warming games on my computer.
I've tested the mods features to make sure they work, but not how well they work in a game. So I could use some feedback as to how it has played out for anyone. Like how much/often did GW occurred, when did it start, how many nukes were used, what map did you use, did you keep your forests intact, did you intentionally avoid causing GW or did you wait until it started to try to keep it under control, how much did it affect the game, how much trouble did GW cause you, was it more trouble than you'd want to tolerate?
I like the change list you've implemented, but I want to see them tested in a game. What scenario or map did you use to test this mod and its features? thanks!
This mod makes changes to CvInfo.h/cpp to add this function to CvFeatureInfo. Did you include these changes? You also need to modify CIV4FeatureInfos.xml to add the field to all the features (it should be included in the mod).
I payed closer attention this time and caught one reference in the cvinfo.h that wasn't commented GWMOD, and that's why I didn't see it. Fixed now.
int getWarmingDefense() const;
how do rising seas work?
how do rising seas work?
. . . it does have to be the ocean, it can be an inland lake.
I think you mean "it doesn't have to be the ocean."