Thread clutter was one of my major problems last game. Found it impossible to follow the discussion, let alone participate fully. The other problems were slowness of game progress, especially in the initial phase (basically lost interest about 3 weeks before we even played a turn), and an overly deterministic strategy (which I happened to disagree with) that didn't appear to be questioned very much.
Also agree with LC on having goals. For me, SGOTM 11 and the private SGs leading up to it were about getting a strong result. SGOTM 12 was about playing as perfect as possible and winning gold. 13 & 14 are not particularly interesting scenarios, IMHO, and I'm not sure we could play a better and more interesting game than 12. That all adds to my lack of motivation.
Also agree with LC on having goals. For me, SGOTM 11 and the private SGs leading up to it were about getting a strong result. SGOTM 12 was about playing as perfect as possible and winning gold. 13 & 14 are not particularly interesting scenarios, IMHO, and I'm not sure we could play a better and more interesting game than 12. That all adds to my lack of motivation.