Kal-el
Deity
Rhye, by removing the hills from the Himalayas you remove the possibility for any sort of Tibetan cities. The Hills represent the Tibetan Plateau.
Originally posted by abla
I couldn't take it any more. I've finally shelled out for an upgrade from a P2 333 to an Athlon XP 2400+ 512Mb 80Gb HD DVD etc etc since I must (not an option, MUST) be able to run Championship Manager 4 (minimum specs (!) P3 600 Mghz).
Americans probably won't undersand the fascination of a football management (that is soccer, i.e. real football) game that resembles a complicated database more than anything else.
Originally posted by abla
This means that all those large and huge Civ 3 maps will suddenly become available to me at a reasonable speed (I hope).
Despite that I think I will still play at least some of the time on this map as the base map was good and the Ryse additions I quite like also.
So I won't be abandoning your good work just because I can..... [/B]
Originally posted by Hygro
I don't get it. How does this decrease times by 96%?
Originally posted by iamjason
I'm still not sure why they were left out, while Korea was included.
Originally posted by iamjason
Anyway, some stuff for you to think about. Feel free to use any of my ideas, take a look at my Colonization mod, and if I use any of your tweaks I'll give you a shout out. [/B]
Originally posted by iamjason BTW, where did you get the Inca UU from? I did a little research, and I don't remember anything particular about spear throwers. I could be wrong. I'm using Mit'a, which were kind of general purpose conscripted peasants used to fight, build roads, etc. [/B]
I've downloaded it. First of all, I think you should:
-Release a PTW version.
-Include unit and leaderhead graphics in the modpack
-Improve you installation (in the zip the files are in \program files\infogra.......etc.: not everybody have civ3 installed in that dir)
But rules changes look interesting. I have to look them more in depth. If I have some suggestions I'll tell you.