(Hopefully this is in the right forum, as I've seen these sorts of mod questions in both this and the main Fall From Heaven forum.)
First off, which python file are spell locations listed in? Also, is there a spell range that say 'Every unit on the map", rather than having to choose a fixed number?
(Mostly this is for a change to Govannon, I want to adjust him so that he does not need to personally go to units and teach them spells. My plan at the moment is to simply increase the range on his spell, plus any tweaks needed ot keep its effects constant, but I'm also hoping to make sure that I can actually do this without causing problems. It will of course also come in handy if I want to change or add other spells.)
Is there an XML attribute that causes a state religion (or civic) unit to disband if the religion changes, or is this found somewhere else. (The effect I'm thinking of is how priest units and nightwatches will stick around with a religion change, but shadowriders or high priests won't. This at the moment is for a new Esus unit.) I did not see anything directly different that would look like such an attribute when comparing Nightwatch and Shadowrider XML, but may just have missed something.
First off, which python file are spell locations listed in? Also, is there a spell range that say 'Every unit on the map", rather than having to choose a fixed number?
(Mostly this is for a change to Govannon, I want to adjust him so that he does not need to personally go to units and teach them spells. My plan at the moment is to simply increase the range on his spell, plus any tweaks needed ot keep its effects constant, but I'm also hoping to make sure that I can actually do this without causing problems. It will of course also come in handy if I want to change or add other spells.)
Is there an XML attribute that causes a state religion (or civic) unit to disband if the religion changes, or is this found somewhere else. (The effect I'm thinking of is how priest units and nightwatches will stick around with a religion change, but shadowriders or high priests won't. This at the moment is for a new Esus unit.) I did not see anything directly different that would look like such an attribute when comparing Nightwatch and Shadowrider XML, but may just have missed something.