Currently, the German leaderheads are Charles V, Frederick the Great and Bismarck.
All the others are basically artifacts that are reserved for later use. Should there ever be a split of Germany into HRE and Prussia (I should stop talking about that), it was intended to change the leaderheads into Frederick Barbarossa -> Charles V -> Francis I for HRE and Frederick -> Bismarck for Prussia.
Mongkut is basically a victim of me trying to get rid of some of his graphical weirdnesses (he gets pink eyelids sometimes), and currently has no graphics as a result (I should remove his XML so he doesn't show up in the Civilopedia anymore).
And Haile will get a button, too (thanks for noticing). We don't want to repeat the Abu Bakr fiasco
What do you mean by the "replaced by" tags? Is it for unique units/buildings? If so, it's a change that happened with Rhye's patch, not mine.
I don't think I will change the missionary / religious buildings buttons any further. I'm terrible at drawing buttons, and I don't know how to visibly distinguish a Protestant from a Catholic building.
An unrelated request
Everyone playing this modmod would really help me fixing its problems in activating Python exceptions. To do so, open the _Civ4Config file in your BtS folder and search for the line "HidePythonExceptions". Then set the number after it to 0, so that it reads:
Code:
; Set to 1 for no python exception popups
HidePythonExceptions = 0
Now everytime an error occures, there will be a window that reports the line of code causing it. Posting screenshots of these here will be very helpful for me, especially because:
a.) there are errors that apply to hidden game features (like stability) and could go unnoticed otherwise.
b.) I'm looking for a particular bug that seems to be connected to the individual GP names feature, however, I've only see it coming up during autoplay so far (and it's difficult to see what has happened to cause it). So "hopefully", someone will encounter it during his actual game so I can figure out what's going on.