Has anything changed since Gods and Kings in that regard? Are 4 cities still ideal for culture? How many for science or diplomatic victory? Been experimenting and it seems 3 is workable too, but I don't want to gimp myself on higher difficulties.
Has anything changed since Gods and Kings in that regard? Are 4 cities still ideal for culture? How many for science or diplomatic victory? Been experimenting and it seems 3 is workable too, but I don't want to gimp myself on higher difficulties.
I can understand why it isn't necessary to expand for a cultural victory, but I can't see why having a lot of cities is a liability to a cultural victory.
Exactly what gets in the way of a cultural victory for having 10 cities instead of 5?
This sounds particularly wrong to me in case of civs like France and Polynesia. It goes without saying that the more cities you have with them, the more tourism you can produce per turn.
Moreover a higher science output will grant you a faster acquisition of modern era key techs, as well as giving you a head start for building key wonders.
The more cities you have the more you have to defend your Civ from unhappiness and other Civs. This takes hammers away from generating Tourism
More Cities increase technology cost by 5% If you have a Capital that's producing 200bpt, new cities will have to get to 10bpt just to justify their existence plus you have the increased costs of maintaining those cities happiness buildings cultural buildings, etc.
You need to give an explanation that specifically works for a cultural victory and not for another victory.
I've played about 12 games of BNW on Immortal and the answer is that there is no correct answer. I've won a CV with Mongolia using a combination of taking down 3 - 4 AI capitals and using Autocracy tenents to influence and coerce and conquer the other AIs.
For example your point that more cities would be detrimental for the science output would make more sense for a science victory path, but obviously the threshold beyond which it isn't advantageous to found more cities isn't 3 and it isn't 5 either.
And that's why nobody said that for a science victory it's best to have 3-4 cities, so your argument isn't sound.
Not necessarily, larger empires attract more attention and leave less room for the AI, in that Mongolia CV game I had wars on 3 separate fronts simultaneously, In a recent Siam 2 City DV, I built a scout and an archer the entire game although I did get various CS military units and took the French Foreign Legion tenet I spent the entire time mostly wonder whoring while the rest of the world tore itself apart. Why was I able to do this, I was well defended and was tucked into a small corner of the world.The defending part is equally true for diplomacy and science. But generally you have a better chance at defending with a bigger empire than with a small one, simply for the fact that you can support a larger army. And the larger is your army the less likely you are to be attacked.
More cities require more infrastructure or hammers; happiness buildings, additional military to defend, more monetary buildings to cover the maintenance cost for units and buildings, Science buildings to make up for the increased tech costs, and increased costs for national wonders. The benefit of having more cities in a passive CV is more slots (Amphitheatres, Opera Houses, and Museums) to fill without having to build world and national wonders.The hammer issue makes even less sense because having more cities you don't have the bottle neck production problem that you have with 3-4 cities, this is ironically particularly true for archaeologists which cannot be bought. If you are going for a cultural victory chances are that you want to build the Louvre, so with more cities you can build more archaeologists by the time your capital is occupied building the wonder.
This is true for every victory condition except for domination every game is a science game.I play immortal/diety and my fastest win so far has been a OCC culture game funnily enough, with Poland on turn 247 on standard Pangaea Immortal. I've finished about 15 games so far to, if you want to win fast pick Poland.
I basically ignored tourism stuff until the late game. Then within a very short timespan i went from 10 tourism to 670 tourism. Every Victory is a science victory now. You want to get to Hotels/Airports/national centre/internet ASAP.
More good cities is better now.
Since a single city can't generate tourism as well as a wide empire, due to needing slots for art/writing/artifact items.