I think my first GG in this game was Tecumseh. That must have just been luck though, since I now also have Rommel and Patton. Is spawning era a factor? I think the fourth was Egyptian.
I played some more turns last night, but it is slow going now. Three civs have gone Order. I did the Oxford Radio sling and opened Autocracy. Happiness went from +18 to -4, so not as bad as I was expecting. With a 2nd level tenet, I was up to +9 and then WI passed (as I knew it would, even voted for it myself) ... and my happiness stayed at +9!
That was a nice surprise. I guess once an AIs is influential over you, WI passing makes no difference? I built the Musicians Guild early for Futurism. Plus I want to theme Broadway once I take it. This game will go long, but my plan is that I will not need GMu tours...
I still have not taken any major cities yet. XBs are starting to get nicely leveled, just in time for obsolesce. When they get march (after logistics and range), I pull them back to be upgraded to Gats. Once I have a half dozen of them, I will start putting the Gats in range of cities. The NE European has no more tech for me to steal (just took Rifling) so I might
not have to wait on Arty, which would be a nice change of pace for me. Speaking of gifts, I have another planted GPr and ten workers now (built just one).
I should be unlocking Dynamite and Flight very soon. I have been staffing Universities and Public Schools for ten turns now, so I think I will pull the trigger on my two GS.
The other European gave up her only spare city for peace, so that is two that I can liberate now. I won't be able to recall her to life though, probably. But my spy in the faraway runaway says an army in on the way, and he also just DOW’d the NE European. I am now a little more optimistic on managing my diplomacy!
Only had 6 Slingers before CB (wanted TF ASAP, and built Walls in expos early).
The achievement for requiring 10 Slingers definitely had me working the tech tree differently and delaying Terrace Farms rather badly. I made up some time by having more workers than I initially planned, but it also resulted in me taking a more skeptical look at the best terrain improvement available in the game. I am a little underwhelmed actually.
Do Terrace Farms really get OP only
after Fertilizer? What is the rule for stacking the effects? Do you ever build a mine instead of a Terrace farm?
Still, it is terrible design for the tech that unlocks the UI to make the UU obsolete. Some UU can be built after the upgraded unit. (For some reason, Berserkers and Dromons come immediately to my mind as examples.)