That's because it's Quick game as can be seen from the Spanish preview when they're setting up for Indonesia. Besides, Garden costs 80 too in Quick.
At first I was perplexed about the Candi, since having several religions in your cities pratically means that your religion sucks.
Then I realized that the (slight) pressure coming from Trade routes allows you to have different faiths without losing the overall control.
That's actually a very smart concept.
At first I was perplexed about the Candi, since having several religions in your cities pratically means that your religion sucks.
Then I realized that the (slight) pressure coming from Trade routes allows you to have different faiths without losing the overall control.
That's actually a very smart concept.
It's very feasible to have multiple religions in your cities without any of the others becoming dominant, as long as yours exerts the most pressure (indeed the more religions you have, the less likely any foreign religion will be dominant since the available followers have to be divided a larger number of ways).
My personal strategy would be to found but keep to 1 city, so it adds the follower pop to the other cities but lets other religions get in too. It means you can pick a founder like interfaith dialogue or a follower like holy warriors and do it all from 1 city. Plus you don't have to compete to get the religious buildings or per city happy followers. Plus you might get something good from other religions. It raises interersting questions about whether it's worth using piety (dunno what the reformation abilities will do, and I think with rationalism they'd make a great mayan or wide korean style science civ, though the cheaper missionaries would be of benefit), and whether to enhance for cheaper missionaries (if Interfaith was taken, or just to manage religion spread) or something else.
Good plan if you are not seeking for a religious predominance and use your faith for purchasing great people. ( The Candi is also a normal garden after all.)
Do trade routes that they make also transfer the faith?
If so, then yes, more potential . I dunno if the AI will be smart enough to realise the importance of resource diversity though.
As a general rule, I never over-estimate the AI . It'd add yet another layer, cos you'd have to balance being nice enough that they can and want to explore your lands and trade with you, with the whole warring thing that's required by going wide and aided by the UU.
Naah, I think they'd be very effective for cultural victory:
1) Play Gigant Archipelage
2) Have 4-7 cities.
3) Tech up to Astronomy, with a Teology priority.
4) Trade with different holy cities.
5) Let your cities convert each other.
6) Make a lot of GWAMs with your Chandies.
7) Unite all the Civilizations under the Greater Good.
8) Space Phase
The fact that there are three religions that have used them explain the UB's effects to me. Now I understand most of Indonesia. Really a well-thought out Civ even if a very eclectic one.
What make me think is, why Candi replacing Garden?
make Candi producing great people faster.
as i know Indonesian not producing so many great person.
great engineer? I dont know single great architect.
great scientist? Indonesian falling behind from western technology in colonisation era
great merchant? hmmm... i dont know.
great musician? nope
great painter? only Affandi that i know
great writer? Chairil anwar
Well, we have stuff in the game like coffee house replacing windmill so whatever reason Firaxis have is more gameplay related.
What make me think is, why Candi replacing Garden?
make Candi producing great people faster.
as i know Indonesian not producing so many great person.
great engineer? I dont know single great architect.
great scientist? Indonesian falling behind from western technology in colonisation era
great merchant? hmmm... i dont know.
great musician? nope
great painter? only Affandi that i know
great writer? Chairil anwar