kaspergm
Deity
- Joined
- Aug 19, 2012
- Messages
- 5,576
I don't know if this has been done before, but I'd like to hear how people rate the different beliefs, to make it relatively simple, I'm starting with the Pantheon beliefs.
I'd ask you to put your vote before the name of each belief, like this:
3 - Fertility Rites: 10% faster Growth Rate
Give votes between 0 and 5, where 1 is worst and 5 is best, like this:
5 = Excellent
4 = Very good
3 = Good
2 = Decent
1 = Poor
0 = Bad or Very Bad
When voting, take into account both the strength of the belief and how universal it is in its aplicability. To give an example of this, a belief like Desert Folklore is very strong but also very specific (and therefore not universal), in that if you don't have any Desert near your starting location, it's going to be quite worthless. Also of course, how well it suites your playing style or personal likes or dislikes also should influence your vote. How you weight the different things is subjective obviously. I'll try to make some statistics when people have put in some votes to see how things distribute.
The list of Pantheon beliefs is here:
Pantheon Beliefs:
_ - Ancestor Worship: +1 Culture for every Shrine in your civilization
_ - Dance of the Aurora: +1 Faith from Tundra tiles without Forest
_ - Desert Folklore: +1 Faith from Desert tiles
_ - Faith Healers: +30 HP healed per turn if adjacent to a friendly city
_ - Fertility Rites: 10% faster Growth Rate
_ - God of Craftsmen: +1 Production in cities with population of 3+
_ - God of the Open Sky: +1 Culture from Pastures
_ - God of the Sea: +1 Production from Fishing Boats
_ - God of War: Gain Faith if you win a battle within 4 tiles if your city
_ - Goddess of Festivals: +1 Culture and +1 Faith for each Wine and Incense
_ - Goddess of Love: +1 Happiness from cities with population of 6+
_ - Goddess of Protection: +30% increase in city Ranged Combat Strength
_ - Goddess of the Hunt: +1 Food from Hunting Camps
_ - Messenger of the Gods: +2 Science in cities with a Trade Route
_ - Monument to the Gods: +15% Production of Ancient/Classical Wonders
_ - One with Nature: +2 Faith from Natural Wonders
_ - Oral Tradition: +1 Culture from Plantations
_ - Religious Idols: +1 Culture and +1 Faith for each Gold and Silver
_ - Religious Settlements: +15% faster border growth
_ - Sacred Path: +1 Culture from Jungle tiles
_ - Sacred Waters: +1 Happiness from cities on rivers
_ - Stone Circles: +2 Faith from Quarries
Please place your votes by copying above and putting in votes in place of _
I'd ask you to put your vote before the name of each belief, like this:
3 - Fertility Rites: 10% faster Growth Rate
Give votes between 0 and 5, where 1 is worst and 5 is best, like this:
5 = Excellent
4 = Very good
3 = Good
2 = Decent
1 = Poor
0 = Bad or Very Bad
When voting, take into account both the strength of the belief and how universal it is in its aplicability. To give an example of this, a belief like Desert Folklore is very strong but also very specific (and therefore not universal), in that if you don't have any Desert near your starting location, it's going to be quite worthless. Also of course, how well it suites your playing style or personal likes or dislikes also should influence your vote. How you weight the different things is subjective obviously. I'll try to make some statistics when people have put in some votes to see how things distribute.
The list of Pantheon beliefs is here:
Pantheon Beliefs:
_ - Ancestor Worship: +1 Culture for every Shrine in your civilization
_ - Dance of the Aurora: +1 Faith from Tundra tiles without Forest
_ - Desert Folklore: +1 Faith from Desert tiles
_ - Faith Healers: +30 HP healed per turn if adjacent to a friendly city
_ - Fertility Rites: 10% faster Growth Rate
_ - God of Craftsmen: +1 Production in cities with population of 3+
_ - God of the Open Sky: +1 Culture from Pastures
_ - God of the Sea: +1 Production from Fishing Boats
_ - God of War: Gain Faith if you win a battle within 4 tiles if your city
_ - Goddess of Festivals: +1 Culture and +1 Faith for each Wine and Incense
_ - Goddess of Love: +1 Happiness from cities with population of 6+
_ - Goddess of Protection: +30% increase in city Ranged Combat Strength
_ - Goddess of the Hunt: +1 Food from Hunting Camps
_ - Messenger of the Gods: +2 Science in cities with a Trade Route
_ - Monument to the Gods: +15% Production of Ancient/Classical Wonders
_ - One with Nature: +2 Faith from Natural Wonders
_ - Oral Tradition: +1 Culture from Plantations
_ - Religious Idols: +1 Culture and +1 Faith for each Gold and Silver
_ - Religious Settlements: +15% faster border growth
_ - Sacred Path: +1 Culture from Jungle tiles
_ - Sacred Waters: +1 Happiness from cities on rivers
_ - Stone Circles: +2 Faith from Quarries
Please place your votes by copying above and putting in votes in place of _