hobbsyoyo
Deity
- Joined
- Jul 13, 2012
- Messages
- 26,575
Hey all,
I just had a great (in my opinion) idea. The following was in another thread and I'd just like to start a thread to discuss it. I'm looking for input, if it's a bad idea just say so I won't be offended. I just thought it would be a cool way to deal with an annoying situation.
-Hobbs
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What if the constant coups instigated by spies could set off a state of civil war or civil unrest in a CS? At some point, after constantly murder spamming every government that comes to power in awful coups, a state of civil war or strife should take hold. I have two possible scenarios for how it could work:
1) Civil War - After a few coups, all political dialogue within a city state breaks down. During the civil war phase, no more coups can take place and no outside civ can gain or lose influence with the city state. The city state discontinues gifting units, culture, science, everything to all other civs during this period. The units of the city state split into factions with slightly different colors, with the city itself keeping the original color and bombarding BOTH factions as they try to take control of it. These units then duke it out for control of the city state, killing each other and seiging the city. The war ends when one of the colored factions actually enters the city and holds it through the end of a turn.
During this phase you can 'pledge to protect' one faction or the other. You can also gift units to one faction, both or none (hedging your bets) and hope your side wins. Afterward, the CS will determine which civ supported the winning faction, take into acount the previous influence levels, and then pick an ally. No one can coup or gain more influence with this CS for a fixed number of turns.
2) Civil strife - works exactly like civil war but without units spawning and fighting. The CS basically stops being productive and is neutral to everyone for a number of turns. then the strife ends, the CS picks an ally based on who gave it the most support during the strife (you don't get influence during a strife or war because no one can ally it, but the CS remembers this and takes it into account when the fighting ends) and then no one can coup or gain more influence with it for a fixed number of turns.
__________________
I just had a great (in my opinion) idea. The following was in another thread and I'd just like to start a thread to discuss it. I'm looking for input, if it's a bad idea just say so I won't be offended. I just thought it would be a cool way to deal with an annoying situation.
-Hobbs
___________________________
What if the constant coups instigated by spies could set off a state of civil war or civil unrest in a CS? At some point, after constantly murder spamming every government that comes to power in awful coups, a state of civil war or strife should take hold. I have two possible scenarios for how it could work:
1) Civil War - After a few coups, all political dialogue within a city state breaks down. During the civil war phase, no more coups can take place and no outside civ can gain or lose influence with the city state. The city state discontinues gifting units, culture, science, everything to all other civs during this period. The units of the city state split into factions with slightly different colors, with the city itself keeping the original color and bombarding BOTH factions as they try to take control of it. These units then duke it out for control of the city state, killing each other and seiging the city. The war ends when one of the colored factions actually enters the city and holds it through the end of a turn.
During this phase you can 'pledge to protect' one faction or the other. You can also gift units to one faction, both or none (hedging your bets) and hope your side wins. Afterward, the CS will determine which civ supported the winning faction, take into acount the previous influence levels, and then pick an ally. No one can coup or gain more influence with this CS for a fixed number of turns.
2) Civil strife - works exactly like civil war but without units spawning and fighting. The CS basically stops being productive and is neutral to everyone for a number of turns. then the strife ends, the CS picks an ally based on who gave it the most support during the strife (you don't get influence during a strife or war because no one can ally it, but the CS remembers this and takes it into account when the fighting ends) and then no one can coup or gain more influence with it for a fixed number of turns.
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