Turn 118
By my calculations: assuming Provo's above figures
We have: 5 Galleys--we would still need 10
Warriors: 18 -- need 14 for invasion upgraded?
Spears: 6--need 4
JT: 4 done
AC: 7--need 2--they come automatically
Workers: 11--1 over (although some are captured and therefore not as good as our own)
Swordsmen: 0 -- need 10 (to be built 135-145 anyways)
horsemen: 0 -- need 10
Settlers: 0 -- need 2
Ryttyla and Savannah are in galley production to maximum. Ryttyla gives one every 3 turns, Savannah every 5 turns (although we can pay to rush on 4th). This means that Ryttyla can produce (by turn 130) 4 more. Savannah can produce 3 (if we rush).
This would leave us 3 Galleys short. Unlucky harbor can be switched from spearman to galley. It can be modified to give 2 spt (giving the galley in 8 turns), however the galley would have to find its way to the other forces. Alternately, some of the shields could be rushed. Charnel will finish its settler in 2 turns. It can then be switched to galley, however, I do not think we will get more than one galley out of there by turn 130. Kamina will finish its harbor in 6 turns and will expand at the same time. It produces 4 spt. It may be able to get up to 5 spt after expansion. This might allow it to produce the last needed galley.
The capital, Fantazuma, can not get 15 spt until another mine is produced (5 turns from now) unless Ryttyla is reduced in spt. This means that it produces horsemen 1/3 turns. Thus, it will produce 5 horsemen in the time allotted. Borodino is getting 6 spt. It will finish a spearman in 2 turns and then can produce horsemen 1/5 turns. This would give us 2 horsemen.
We will have only 7 horsemen and not enough cash for upgrades nor enough troops for protection of homeland under these conditions.
Or and Emp will each produce a warrior (provided that the game does not auto-change them to swords) in 7 turns. Coba (on iron island but not in the trade network) will produce a warrior in 3. Dzib. will build a worker in 6 and expands in 3. Duck Pond will build a spearman in 19 and expands in 1 turn. Zoi will produce a settler in 4 turns and expands in 4 turns (provided Akots remembers to make them happy...sorry that I forgot to mention that one Alex
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So...this current plan can not kick off on schedule, as far as I can tell. What do we want to do about this?