killmeplease
Mk Z on Steam
btw, what distance do caravans have?
Did anyone test how the roads extend the route? IE does just building one length add? Do you have to place the road towards the city you want to trade with?
I am at work or I would test this. This is needed information with Venice!!
This is actually on a play thru video that was released a day or two before the release of BNW.
And actually, Venice doesn't need this info; they have a coastal bias; and sea routes are worth 2X as much for everything as mere land routes (and start with a longer range)
So confirmation that ROADS extend TRADE ROUTES
They do, I've done it in every BNW game I've played so far. You can test this by counting the number of tiles it would take to move from your city to another city, if that number is over 10 and there are no roads/caravansary/other extension tech, you wont be able to create a route. One road tile = two normal tiles in caravan travel distance.
In theory, yes, but those buggers like having pikemen or something else on the way. That's why I don't bother.
The extension usually happens more incidentally, like making it possible for your best trading city to reach cities that would otherwise only be in range of a frontier city.