Ok, this post will be a bit long and touch on a few things:
the Map; the Civs; the Wonders; some Units; some Buildings; some BUG notes.
For the units and buildings I think it's important to try to place them in what are now empty techs (with no benefit). Also I think with only a little bit of extra thought the tech tree could return to four ages, with the final age being the age of magic (which gets stronger throughout the book and would give us a layer of new units to create).
MAPS
if the new map will be Westeros with a bit of Essos, I think this may be useful:
http://gameofthrones.net/images/Westeros_Maps/a-game-of-thrones-world-map-westeros-essos.jpg
In particular it has lots of city names for the playable civs to use
This is a good map of all three continents, although it seems to put Braavos in the narrow sea instead of the northwestern part of Essos:
http://images.bluegartr.com/bucket/gallery/5c1e48cbb3611b1c9518f4b33a11b7b5.jpg
PLAYABLE CIVS:
Of the 12 proposed factions you have already built the ones with *. I will try to prepare XML and text and so on for the ones I marked with !. Also, while I think the watch is ideal city-state, the Wildlings could be a civ as well.
Stark*
Baratheon*
Lannister*
Greyjoy*
Targaryen*
Arryn!
Tyrell!
Martell!
Tully!
Hightower
Frey
Bolton
Free People (Wildlings)
I'll think about units and abilities for them as well. The Night's Watch Ranger was a cool unit - someone else should get it!!
WONDERS
I think a lot of the ancient, classical, and medieval wonders can simply be re-named to get them in the game with little work. E.g., there's a colossus of Braavos - just change the text and it's done! You can also change:
the Hanging Gardens of Babylon to the Step Pyramids of Mereen, same food bonus.
Himeji Castle could be renamed Harrenhall;
Macchu Pichu could become the Eyrie;
Stonehenge renamed Fist of the Old Men;
the Great Wall simply "The Wall";
the Hagia Sophia could be renamed Baelor's Sept;
The Forbidden Palace can be renamed the Iron Throne; requires Monarchy.
Throne Room becomes a minor wonder.
The Porcelain Tower can be renamed the Maester's Citadel, and the required technology can be Architecture so there's some point researching it
Heroic Epic could require Music
It would be nice to see the United Nations adapted, perhaps as the Iron Throne, so you could win the game if you got a certain number of other civs to bend the knee. Not sure how that could work though.
UNITS
Naval units:
-create War Galley; requires MapMaking; moves 4 attack 15 range attack 8
-permit Caravel when astronomy is developed
Recon units:
Add Outrider; requires horse, requires Horse Breeding, move 4 attack 6
Add Squire: requires Heraldry, move 3 attack 7 comes with Medic promotion
Siege units:
-Scorpion requires Steel; should be between cata and treb in ranged attack strength
-Consider making Trebuchet range 3
Range Units:
-add Bowman, requires mathematics, between archer and longbowman
-consider making longbowman range 3
Melee Units:
-Halberdier - requires Feudalsim - like Axeman but higher attack power
-Man-At-Arms - requires Civil Service - Requires Iron - upgrade to swordsman
-Levy - upgrade for pikeman (or replace pikeman, make pikeman stronger)
-Water-Dancer - requires guilds - strong swordsman can attack multiple times and can move after attacking
Mounted Units:
-Lancer - upgrade for knight (advanced technology)
BUILDINGS
"Ballista" requires Metal Casting increases city defence by 8
"Godswood" requires ritualism, maintenance 1G, +1 priest slot/Great Person, +1 happy, +1 culture for working forest tiles
"Circus" can require elephant riding instead of trapping.
"Gallows" requires ritualism and reduces unhappiness from occupied citizens by 50%
"Guildhouse" requires guilds; +2 production +2 gold +1 production per specialist
"Bakery" requires literature, cost 1, food +3, food +1 from wheat and sugar resources
"Counting House" Requires Summer Tax, gold +2 gold +25%
Change "Jesting" to "Falconry", permits building Rookery, cost 1G, +1 culture per city.
BUG NOTES:
-Many of the new units don't have little icons in strategic view. They disappear! I use strategic view when at war so this is very awkward
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-Workers do not realize that a hunting ground is much better than a camp, and will build Camps over hunting grounds if you don't turn them off on automated!
Cheers