Hmm. One way to interpret your comment is that "interesting" shouldn't mean "tricksy" but might mean "a fun surprise".
such as a hut that pops a great engineer?
Hmm. One way to interpret your comment is that "interesting" shouldn't mean "tricksy" but might mean "a fun surprise".
Game spam .
But the question seems to be...why do some people get stuck?
My closest guess is that they actually see the level as their limit! There's no reason for that ---> many players have managed to win on deity. The important thing is to analyze in each game what is causing you to struggle.
Most players who do poorly on noble are terrible with some basics: tech choice, building (against unit) choice, which tiles to improve first, and improving tiles rapidly enough. Anybody who gets those things down won't be stuck at noble for long. Why then, so many failures?
A lot of players don't make a concerted effort to improve or change on a game to game basis. One of my favorite examples is when I was tutoring not one but SEVERAL players who made and to my knowledge still often make the same mistake: delaying the granary in new cities they intend to grow!
It's amazing. I must have told these players several times, and had other even better players vouch for my advice: for cities that are going to grow even somewhat, the granary is the #1 economic building in the game (only a border pop takes precedence, if you need one). 3 games later, these players are still building the likes of a library or courthouse ahead of the granary in green riverside cities. Or maybe they'll not build a monument even though the best tiles need a pop...etc. Whatever, the granary example is glaring enough.
I suspect that players who fail noble more than a few times are failing for just the reason the "delay granary against all advice" players fail at their respective levels. They're not able (or more likely simply not willing) to adapt to advice that is merited by proven results and coming from players at a level they aspire to defeat. Instead, they repeat their same weak actions and replicate the results.
Let me put it this way - WHen i was playing on noble - i tried a few NC games and gave up in frustratioon after that i really did not try any of the NC games until you posted one of JC ... How could i resist my favourite past time Preat rush ... , Even then i was half expecting there to be no iron ...
So yeah, maybe dont complicate things too much for the people actually trying to come to grips with Noble ...
Genghis would be fun but it's too soon, we just got done with the Oreat rush .
although I suck on watery maps, so...
I used to hate water based maps too, it all changed after i had a couple of games with Willem - he is just so powerful on water maps just unbelievable, now every now and then i dont mind playing a watery map.
However i must say - there should be at least decent amounts of land, probably long snaky continents would be ok, if not it's a bit of a put off for me ...