For BE many of the sticky threads should not be replicated. The "C++/Lua request thread" in SDK/Lua needs to go. It would be much better to let each question have its own thread rather than tangle them up in a single massive thread.
I can volunteer to write a "How to effectively ask questions: Dos and Don'ts" style post that could go in the "Mod Creation"->"Get Help with a Mod you are making" section.
Is there support, as far as BE stands, for the following structure?
Modded Games & Mod Creation (replaces C&C name)
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General Modded Games Discussion: (5 Viewing) <has threads>
Give or get mod recommendations, reviews or swap stores from your modded games.
Sub-forums: *Strategy *Requests, Ideas, Unreleased Mods
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Released Mods: (2 Viewing) <no non-sub-forum threads>
Only mod creators with ready-to-play mods should create new threads.
Sub-forums: *Mods *Maps *Total Conversions *Cosmetic Mods
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Mod Creation: (3 Viewing) <has threads>
A place for mod creators, new and veteran, to talk shop.
Sub-forums: *Get help with a mod you are making *How-tos, Tutorials, References
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Mod Creation Assets: (1 Viewing) <no non-sub-forum threads>
Tools to make mod creation easier.
Sub-forums: *Code Snippets *Utility Programs *Art
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<no threads here>
The sub-forums would still need subtitles and I could see splitting the "General Modded Games Discussion"->"Requests, Ideas, Unreleased Mods" into two sub-forums: 1) "Requests & Ideas" and 2) "Unreleased Mods".
Some of the sub-forums for "Released Mods" may also need to be changed if the current division is considered ambiguous. The "Mods" sub-forum may need a more general name since mods not belonging to another category (which will be most mods) will end up there.
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As for Civ 5, I think its different nature and legacy requires a different structure.
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General Modded Games Discussion: (5 Viewing)
Give or get mod recommendations, reviews or swap stores from your modded games.
Sub-forums:
*Strategy
*Requests, Ideas, Unreleased Mods
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Released Mods: (2 Viewing)
Only mod creators with ready-to-play mods should create new threads.
Sub-forums:
*Mods(Modpacks, Mod Components)
*Civilizations(New Civilizations)
*Graphics Mods(Graphics Modpacks)
*Scenarios(Scenarios)
*Maps(Map Scripts, Custom Maps)
*Project & Mod Development(move the whole forum in its existing structure)
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Mod Creation: (3 Viewing)
A place for mod creators, new and veteran, to talk shop.
Sub-forums:
*Get help with a mod you are making(much of the Creation & Customization level threads and SDK/Lua threads)
*How-tos, Tutorials, References(Modding Tutorials & References)
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Mod Creation Assets: (1 Viewing)
Tools to make mod creation easier.
Sub-forums:
*Code Snippets(Some Mod Component stuff may go here but it will be hard to identify)
*Utility Programs (Utility programs)
*Art(Unit Graphics, some Graphics Modpacks if they aren't intended for users)
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<no threads here>
Most old threads in "Civ5 - Creation & Customization" will get thrown into "Get Help with a mod you are making" but the rest will likely end up in "General Modded Games Discussion".
The SDK/Lua request thread should be deprecated in some way. Locking and renaming it is probably superior to just deleting it as locking will ensure people can still search through it.
For similar reasons the "New Civilizations"->"Civilization request thread" should also likely be deprecated in some way. Locking and moving it to "General Modded Games Discussion"->"Requests, Ideas, Unreleased Mods" is probably best. That will ensure that "Released Mods"->"Civilizations" is no longer pulling double duty as a location for released mods and work-in-progress discussion. Funneling that existing audience into the new "Requests, Ideas, Unreleased Mods" may help spark use of that new forum.
Lastly, the existing "Requested Mods" sticky should be deprecated in some way. Locking, renaming and moving it to "Requests, Ideas, Unreleased Mods" is probably best.
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It's not that much of an issue re-organising the forum either. An admin will create the new sections where needed, I'll sort out a couple of the recent pages of topics and probably move the rest to an archive, where they can be recovered if the author wishes. But of course, retaining as many forums from the current iteration as possible will mean that there won't be as many topics to sort out. (emphasis added)
I salute your commitment and effort in improving CivFanatics and I hope I have not been overbearing. My main concern relates to the bold section. Restructuring Civ 5 C&C has to make trade-offs and sacrifices that Beyond Earth does not. I just want to ensure BE doesn't make unnecessary sacrifices just because those sacrifices were necessary for Civ 5.