Maybe it is silly, but the biggest thing I miss when not having a coastal city is not being able to build a caravel to unfog the map.
Couldn't you have simply changed those food ships to production ships when their 30 turns were up?And a game I was fooling around with as Venice last night really drove this point home to me -- I ran out of tiles to work like halfway through the game due to a coastal capital. Stopped running food ships to my capital because I'd just be working 2 food ocean tiles. I also had some decent starting resources...but I didn't have a river OR mountain and thus both my late game production and late game science were noticeably worse than I'd prefer (which was compounded by the whole "I don't have any more freaking tiles to grow into" problem).
Maybe it is silly, but the biggest thing I miss when not having a coastal city is not being able to build a caravel to unfog the map.
Couldn't you have simply changed those food ships to production ships when their 30 turns were up?
Yes, because the ability to run cargo ships is just that powerful. But I am assuming you only moved a couple of hexes to pick up the coast. I would be very reluctant to plant an expo on a coastal spot without sea resources. Even a couple of fish are pretty strong.Would it be worth it to go coastal even if it'll give your capital something like 9-10 water tiles with no resource?
Keep in mind that to exploit cargo-ships you need at least 1 other coastal city, and if there are no good spots then settling the coast isn't a good idea. Of course you don't know this on turn 0...My advice is to try a coastal start bias civ like Spain, they're sure to have at least 2 good coastal locations.I see, thanks for the replies!
I don’t think that is true. A coastal cap with no coastal expos is no worse off than a non-costal cap. A coastal cap is still strong for the ability to run cargo ships: to AI (for the extra gold) and to CS (some of which might not reachable via land routes). Plus, if you found and stack EITC with GT you will get some more of your founder benefits, without worrying about losing your religion in your EITC city....and if there are no good spots then settling the coast isn't a good idea.
I've had many games on Emperor/Immortal (Epic, large) where having a capital not on the coast had huge strategic value (defensive) from a military perspective
I prefer more defensive starting position over coastal tile.
Are you guys talking about MP? One or two exposed hexes should not be an issue for SP. I agree that the AI can exploit 3+ sea facing hexes.