Turn 0: I want's that last spot, so Hoplitejoe Town switched from Research to Settler. We also decide to open Santander in diplomacy when I notice THAT HIS LEFT HAND IS MESSED UP!
Turn 1: Parrotville builds an archer to replace the one I stole for my city
Turn 2: We meet Lady Xoc. She seems to be the worse enemy of Santander and Washington, so when she asks for Alphabet for free, we accept. Santander is now pissed but Washington doesn't seem to care much. Ivory City finishes Taoist Monastery and begins Taoist Missionary. Forest Hills begins Barracks
Turn 3: Ivory City finishes Taoist Missionary. Another one is started
Turn 4: Santander want's open borders; no thank you. Hoplitejoe Town finishes my settler and begins a Swordman. Calippus, a Great Spy, is born in Ivory Coast. We have him do some...exploring
Turn 5: Horseback Riding finished. The tech "Construction" begins. We also discover that Washington had taken one of our future city sites, but he put the city in the wrong place...This gives us a small space south of that city, but North of Ivory Coast, in order to put a new city. Ivory City finishes Taoist Missionary and tries it's luck for the Great Lighthouse. Hoplitejoe Town begins another swordsman
Turn 6: Nothing
Turn 7: Yoshiville is stuffed in the heart of America and an Archer is started. Taoism is immediately spread in the town. Taoism is also spread in Hoplitejoe Town
Turn 8: We need to get those Horses up. A Ger is started in Forest Hills.
Turn 9: Hoplitejoe Town begins a Ger after finishing a swordsman
Turn 10: Parrotville begins research after our research is reduced from a lack of funds
My Opinion: Yoshiville will start to anger Washington soon, so the next person may want to start the Keshik's and the other Mongolian UU that replaced the Horse Archer. Our economy is collapsing, so I hope that the Great Lighthouse in Ivory Coast will either be completed or give us fail gold. There are only 2 turns left on that thing.
HJ, your up