Alright i was finally able to cope with the "flaws". Dunno what happened exactly but i suspect my own "Project & Solution" files were somehow corrupted. They all went to the garbage.
I simply restarted everything from scratch with your copy of the Full-Project files linked above and could witness the new (and excellent) stuff. Tested all Eras extensively in search for tricky errors or design gimmicks... not even a glimpse of troubles on the horizon with that version. In fact, it enforces me to revise the (Detail) component from inspiring code hints you deployed ingeniously. I will work on a new MockUp and share it later on.
Quick comments;
-- Agreed that the In-Game re-sizing routine ruins the dynamically dispatched Resources (which didn't have their necessary Grey-Scale IC-Frames, btw... i think you're planning to only insert those in a future build). It's hard to decide but if i had a choice i would probably load them up directly from the custom files by following the slight edits you suggested earlier. As they are now, really too ugly to even bother.
-- The Eras Welcome By Narrator audio files keep repeating on almost every clicks done when switching Eras and/or Right-Click contexts. Presumably, something to fix later.
-- The direct access to Civilopedia default entries via Right-Click on many specific Icons in both the Popups and Detail is really an amazing decision. I'm as fascinated by the idea as i was when you provided the Pop-Orbs with ToolTip Lists. Besides, we should certainly exploit this superb feature of yours to devised MUCH simpler ZN+Center principles. I'm in a very cool dreamy state right now and i can already imagine the awesomeness of an entirely different framework. Ideally the Mini-Pedia and Mini-Tree will integrate nicely in such a revision of components. Heck i might even stick with your "Drop_Down_Items_List" methods except for the Eras mini-colored-dots switcher row. Again, i'll deal with that stuff in the coming days (or Beyond Earthly_fied) weeks.
A short conclusion; You really nailed
IT as far as i can tell. All that remains is a very few fine-tuning of current functions while possibly adding some graphical
improvements to the UI elements. The double choice Wheelies (with 4 colors linked to "Flavors" estimates no less by your magic code!) opens up a vast realm of cool possibilities.
We can even get rid of every darn tiny biddy Parsing Icons that were at the bottom... i feel they would no longer be that useful or necessary for rational micro-managing concerns.
To fill that newly available space... i can foresee a more accurate
Medium-Tree with some matching double referencing Tech-Blocks (Eras colored with their regular Icons).
Huge progress!! I'm blessed by destiny to have you onboard this project. Miracles, do happen.
I'll return to your tiny Questions, by the end of the week or less. But mark the calendar, 24th is a very special day of priority!
PS; Bof -- there's nothing like the present, when we can!!
-- QUESTIONS:
-- DETAIL: What to do about duplication of Policy Branches/Ideologies in Game Concepts
-- DETAIL: Should unit actions be included in the Detail screen?
-- DETAIL: I still don't know half of what's going on in the mockup...
1) Maybe threat them as entirely seperate instances. A
pod gets the general Policies tooltip only while Detail offers both Branches & Ideology in (sic) more
details.
2) They'd have to grab an extra selectable "Letter" in the alphabet... but since the CivPedia does have entries for those too. Would make sense to throw them in.
3) What mockup. Innovation begins with pioneering and drastic decisions - right?
Thanks -- again.