Thunderbrd
C2C War Dog
Equipments and afflictions are so combatclass driven that establishing those must come first. Then we can start moving into this territory. There's a lot of coding going unused here unfortunately. And we'll probably start with the animal kingdom with poisons and other effects and defining armor and puncture values before we get a huge amount of work going on equipment but since disease mechanisms still need a bit of work in the coding to go about it properly we'll hold off on those until the rest of this is fairly well setup.
That's the plan as I see it... would you agree?
That's the plan as I see it... would you agree?