sunrisereader
Warlord
- Joined
- Jan 2, 2015
- Messages
- 184
The current list of buildings gets very long in the later ages in newly settled and conquered towns with a lot of cheap buildings you build always however you dont want new cities to be instantly build with all buildings for balance reasons.
A way to reduce this is by adding 2 new buildings at one or more points in the tech tree, the first one is a expense building replacing a lot of older ones that that is cheaper to make the more buildings it replaces you have(i seen this done for the village hall building line) and a auto build building that is made if you do not have the expensive replacement building a few rows later in the tech tree that replaces them as well but provides less happiness, hammers health ect so you want to replace it with the expensive version.
A way to reduce this is by adding 2 new buildings at one or more points in the tech tree, the first one is a expense building replacing a lot of older ones that that is cheaper to make the more buildings it replaces you have(i seen this done for the village hall building line) and a auto build building that is made if you do not have the expensive replacement building a few rows later in the tech tree that replaces them as well but provides less happiness, hammers health ect so you want to replace it with the expensive version.