Sullla
Patrician Roman Dictator
After much discussion and considerable delay, we finally bring to you the strange creatures and fantastic animals of the Menagerie game!
Civ Choice: Rome (as suggested by Carbon)
Leader: Ringmaster P.T. Barnum of the Romans
Opponents: India, Celts, Greece, China, Persia, Carthage, Scandanavia
World: Standard Size, 70% water continents
Climate: Random
Barbs: Roaming (with Jags and Mounted Warriors as the barb units!)
Difficulty: Emperor with 70% AI cost factor
Modified Rules: All civs have access to ALL unique units at all times. This should make the game a bit unusual, to say the least! The AI civs can only build UUs in situations where the UU is better than the unit it replaces; for example, they cannot build spears since hoplites are a better unit but can still build non-unique units like rifles and artillery which do not have an upgraded UU. The upgrade chains have been altered to reflect this and help out the AI civs. The following upgrade chains will be in use for the game:
1) Jags do not upgrade (They are seen as UU scouts with attack/defense, not as warriors.)
2) Legion/Immortal/Gallics --> Guerrilas
3) War Chariot --> Mounted Warrior --> War Elephant
4) War Elephant/Samurai/Rider/Ansar/Keshik --> Cossack
5) Cossacks/Sipahi do not upgrade, of course
6) Bowmen --> Berserkers (this one is really strange!)
7) Hoplite/Impi/Numidian --> Musketeer --> Rifle
All other units follow the same upgrade path as usual. Golden Ages can only be triggered through building wonders.
Variant Rules: We can ONLY build UUs, ever! This is not just a voluntary rule; changes have been made in the Editor so that we actually cannot build anything but UUs. This won't pose any problem early on in the game, but in the Industrial and Modern Ages the lack of any defenders better than Musketeers and Panzers could prove problematic. (And we can never use artillery, gotta use those hwachas instead!)
The goal of the game is to use these units a lot, so we will probably be trying for a domination or conquest win. All victory conditions will be on for the AI civs, however. Conquest will become increasing more difficult as the game progresses, so early war should be a critical part of this game. A number of players have expressed interest in the game, among them Carbon Copy, T-Hawk, Arizona Steve, and Arathorn (sorry to hear about your PTW copy Zed). Roster spots are reserved for these players (please confirm your interest with a post), if there are any drops then spots will go to the first who claim them. I'll start the game as soon as the roster is fleshed out and I can get my own computer hooked up to the Internet once again.
EDIT: Just wanted to mention that today, December 20, marks the one-year anniversary of the first Realms Beyond succession game (RBD1 - Gandhi Tales). Hard to believe it's been a full year, and most of the players in that game are still around here today! Special thanks to Sirian, Charis, and all the others who have made these games such a joy to play for the last year.
EDIT2: Added team roster.
Sullla
Carbon_Copy
Arathorn
T-Hawk
LKendter
Civ Choice: Rome (as suggested by Carbon)
Leader: Ringmaster P.T. Barnum of the Romans
Opponents: India, Celts, Greece, China, Persia, Carthage, Scandanavia
World: Standard Size, 70% water continents
Climate: Random
Barbs: Roaming (with Jags and Mounted Warriors as the barb units!)
Difficulty: Emperor with 70% AI cost factor
Modified Rules: All civs have access to ALL unique units at all times. This should make the game a bit unusual, to say the least! The AI civs can only build UUs in situations where the UU is better than the unit it replaces; for example, they cannot build spears since hoplites are a better unit but can still build non-unique units like rifles and artillery which do not have an upgraded UU. The upgrade chains have been altered to reflect this and help out the AI civs. The following upgrade chains will be in use for the game:
1) Jags do not upgrade (They are seen as UU scouts with attack/defense, not as warriors.)
2) Legion/Immortal/Gallics --> Guerrilas
3) War Chariot --> Mounted Warrior --> War Elephant
4) War Elephant/Samurai/Rider/Ansar/Keshik --> Cossack
5) Cossacks/Sipahi do not upgrade, of course
6) Bowmen --> Berserkers (this one is really strange!)
7) Hoplite/Impi/Numidian --> Musketeer --> Rifle
All other units follow the same upgrade path as usual. Golden Ages can only be triggered through building wonders.
Variant Rules: We can ONLY build UUs, ever! This is not just a voluntary rule; changes have been made in the Editor so that we actually cannot build anything but UUs. This won't pose any problem early on in the game, but in the Industrial and Modern Ages the lack of any defenders better than Musketeers and Panzers could prove problematic. (And we can never use artillery, gotta use those hwachas instead!)
The goal of the game is to use these units a lot, so we will probably be trying for a domination or conquest win. All victory conditions will be on for the AI civs, however. Conquest will become increasing more difficult as the game progresses, so early war should be a critical part of this game. A number of players have expressed interest in the game, among them Carbon Copy, T-Hawk, Arizona Steve, and Arathorn (sorry to hear about your PTW copy Zed). Roster spots are reserved for these players (please confirm your interest with a post), if there are any drops then spots will go to the first who claim them. I'll start the game as soon as the roster is fleshed out and I can get my own computer hooked up to the Internet once again.
EDIT: Just wanted to mention that today, December 20, marks the one-year anniversary of the first Realms Beyond succession game (RBD1 - Gandhi Tales). Hard to believe it's been a full year, and most of the players in that game are still around here today! Special thanks to Sirian, Charis, and all the others who have made these games such a joy to play for the last year.
EDIT2: Added team roster.
Sullla
Carbon_Copy
Arathorn
T-Hawk
LKendter