lurdo_arkkad
Chieftain
- Joined
- Aug 6, 2014
- Messages
- 1
I am a huge fan of Civilization. I always bought it immediately when it was released for the full price. From Civ I to Civ V. But wait... I returned Civ 5 to the shop and got my money back.
Why? Because I can't install Civ V with Steam using 56 k Modem.
And that is why I can't buy games which require Steam. Bye, bye.
Problems:
1) 120 MB Download: Steam does update ALL languages no one ever needs.
2) 120 BM Download: 3% of Civ V are necessary to download. However - Steam gives me only 10% of the transfer rate, decreasing the data rate to 5,6 kBit/s. Effectively I must download 1,2 GB now!
You might think about why I use the 56 k Modem instead of some "fast" DSL (1-16 MBit/s) or LTE (50 MBit/s)? Because it's not fast, it is expensive and in a few villages even in Germany it's not available. Furthermore it's 2,5 GHz or 5 GHz microwave radiation.
"Fast" is a joke. Around 1998 we had LAN with 100 MBit/s in our computer club. SATA has 2,5 GBit/s and USB 3 has 5 GBit/s. This is fast and state of art.
I am a programmer myself and I wrote the source code to register our software. It is save. Each customer has a different key, and installed files don't work on other computers. It requires only two HTML requests about 500 bytes.
I think it's a general problem of the publisher, and not a technical problem with Steam.
So why can't Civ use a simplier and more user friendly registration?
Why? Because I can't install Civ V with Steam using 56 k Modem.
And that is why I can't buy games which require Steam. Bye, bye.
Problems:
1) 120 MB Download: Steam does update ALL languages no one ever needs.
2) 120 BM Download: 3% of Civ V are necessary to download. However - Steam gives me only 10% of the transfer rate, decreasing the data rate to 5,6 kBit/s. Effectively I must download 1,2 GB now!
You might think about why I use the 56 k Modem instead of some "fast" DSL (1-16 MBit/s) or LTE (50 MBit/s)? Because it's not fast, it is expensive and in a few villages even in Germany it's not available. Furthermore it's 2,5 GHz or 5 GHz microwave radiation.
"Fast" is a joke. Around 1998 we had LAN with 100 MBit/s in our computer club. SATA has 2,5 GBit/s and USB 3 has 5 GBit/s. This is fast and state of art.
I am a programmer myself and I wrote the source code to register our software. It is save. Each customer has a different key, and installed files don't work on other computers. It requires only two HTML requests about 500 bytes.
I think it's a general problem of the publisher, and not a technical problem with Steam.
So why can't Civ use a simplier and more user friendly registration?