ZergMazter
Prince
I browsed through the server and I did not find anything special about it. If you try to recreate the unit in a new scenario it does not work
Does anyone know how they did it? I prefer this to the long graphic the standard game offers. It's fast and clean, and I'd really like to use different missile graphics, instead of taking forever flying north, then south to explode.
UPDATE:
Ugh sorry for making this thread. I've literally spent years looking for this, but I just never cared enough to take it more seriously and I have solved the issue.
If you were having this problem like me this is the fix:
-Open the unit init text inside it's folder.
-Add these 2 lines at the end of the unit graphic assignment text:
*ShowLaunch=0
*ShowDrop=0
Leave 1 blank line in between the graphic assignment lines and audio lines as it normally is.
Does anyone know how they did it? I prefer this to the long graphic the standard game offers. It's fast and clean, and I'd really like to use different missile graphics, instead of taking forever flying north, then south to explode.
UPDATE:
Ugh sorry for making this thread. I've literally spent years looking for this, but I just never cared enough to take it more seriously and I have solved the issue.
If you were having this problem like me this is the fix:
-Open the unit init text inside it's folder.
-Add these 2 lines at the end of the unit graphic assignment text:
*ShowLaunch=0
*ShowDrop=0
Leave 1 blank line in between the graphic assignment lines and audio lines as it normally is.