Modding Storm Over the Pacific

timerover51

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For me the posted scenario is a prototype (especially about the unit stats) that presents a scenario with working scenario mechanisms, created in the first period of Covid 19, that El Justo never had the time to work on any longer.

El Justo posted spreadsheets about the SOP unit stats (and the much better AoI unit stats) here: https://forums.civfanatics.com/resources/spreadsheets.22659/
Unfortunately I don´t have any save files about games with that scenario and I have never played that scenario to the end, as I always had the impression, that this is a very early version, showing that this scenario is running, but a version with corrected stats (and may be the corrected settings to stop the massive land-torpedoing by submarines) has to follow.
As Civinator has stated, the current Storm Over the Pacific scenario is not a finished version, but a work in progress. As El Justo has not been around since July of 2020, we have started work on it to get it into a more finished form.

Following is a list of Victory Points based on the V.1 of the biq file. It has 39 locations, not 37 as stated by El Justo. The two additional locations belong to Japan. If anyone has any differing information, please post it.
India: Imphal, Ledo
Japan: Myitkyina, Katha, Lashio, Singapore, Hong Kong, Manila, Taipei, Okinawa, Palau, Hollandia, Aitape, Lae, Guam, Saipan, Iwo Jima, Truk, Tarawa, Kwajalein, Wake Island, Eniwetok, Kavieng, Rabual, Bouganville, Tulagi, New Georgia, Guadalcanal
China: Kumming, Changquing,
Australia: Daru, Port Moresby,
United States: Noumea, Espiritu Santo, US Samoa, Midway Island, Pearl Harbor
New Zealand: Suva, Avarua

I will work on putting together a flow chart for how the various buildings interact, and also working on cleaning up the combat values of the units. The following is a sample of problems with ship combat values.
US Fletcher-class destroyer: Attack 22, Defense 14, +1 hit point, Bombard 18, rate of fire 3, Air Defense 2
The Fletcher-class destroyer mounted five 5"/38 caliber dual-purpose guns, a variety of automatic anti-aircraft weapons, and ten 21" torpedo tubes in two quintuple mounts.
US Brooklyn-class light cruiser: Attack 16, Defense 12, +1 hit point, Bombard 12, rate of fire 2, Air Defense 2, no torpedo tubes
The Brooklyn-class light cruiser mounted fifteen 6"/47 caliber single-purpose guns, eight 5"/25 caliber anti-aircraft guns, and a variety of automatic anti-aircraft weapons.
The Fletchers had a displacement of 2100 tons, with very light armor. The Brooklyns had a displacement of 9700 tons and carried a considerable amount of armor. The Fletchers have a higher combat value than virtually all pre-war heavy cruiser. I have no idea as to where the individual who did the ship values came up with them. This is quite bluntly, ridiculous, and this is just one of many examples.

If you want information on specific U.S. Navy ships, I would strongly recommend that you check the Dictionary of American Naval Fighting Ships, which can be found here: https://www.history.navy.mil/content/history/nhhc/research/histories/ship-histories/danfs.html
 
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Australia and New Zealand both used the Lockheed Hudson for reconnaissance and bombing missions. Do you have one of those that could be added?
 
I have been playing a modified game as New Zealand, being the smallest country and the easiest to keep track of. I am 12 turns into the game, and still 5 turns from getting my first tech. Now, that is with some boosts to resource yields. I cheated, and gave New Zealand a couple of Catalinas for recon. That has proved to be interesting. In watching Tulagi and Guadalcanal, the US subs have been busily bombarding both towns, with some success, as the US Marines just took both. It also appears that the US won the Battle of the Coral Sea, but I cannot tell the losses on both sides.

Some comments so far.

First, New Zealand and also Republic of China are in a world of hurt for research, so the no tech trading among the Allies is definitely a problem. That may need to be changed, at least for the 1942 Techs.

Second, we definitely need to do something about the Bombardment ratings. Subs should not be able to assist in reducing towns. That will go for destroyers as well, especially the Japanese ones.

Third, the boxes for Build an Embassy under Diplomats and Spies were not checked on the original biq. That has been corrected on my modded game. If you are playing and having problems with that, open the biq in the editor and check the diplomat box for building an embassy.

There are an awful lot of US Marines in the Southwest Pacific compared to reality. They were still getting shipped from the US in May and June.
 
we definitely need to do something about the Bombardment ratings. Subs should not be able to assist in reducing towns.
I posted a cure for the problem of submarine land-bombardment here: https://forums.civfanatics.com/threads/wwii-storm-over-the-pacific.659269/#post-15800840 As this is a special setting of the Quintillus editor, these settings should be done in a last step, as one wrong use of an editor here can lead to the loss of all those special settings.
 
Australia and New Zealand both used the Lockheed Hudson for reconnaissance and bombing missions. Do you have one of those that could be added?

Can do give me a few days. (Not that I think you are in a rush)

Edit: Wait I already did them haha here:
 
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Can do give me a few days. (Not that I think you are in a rush)

Edit: Wait I already did them haha here:
I had a sneaking suspicion that you had already made them, along with an RAF version. Thanks for the reply. Now for some RAF Blenheim IV bombers for Ceylon. And maybe some RAF P-36 Mohawks for use over Burma.
 
I posted a cure for the problem of submarine land-bombardment here: https://forums.civfanatics.com/threads/wwii-storm-over-the-pacific.659269/#post-15800840 As this is a special setting of the Quintillus editor, these settings should be done in a last step, as one wrong use of an editor here can lead to the loss of all those special settings.
I looked at the thread, but I am not using the most current editor version from Quintillus, due to computer limitations. I generally just increase the attack of a sub to be greater than the defense of a transport or destroyer, so that they can sink them with one salvo. Also, in the Solomon Islands, Ironbottom Sound between Tulagi and Guadalcanal and around Savo Island reaches 4,000 feet deep, and while we were operating off of New Georgia in the Central Solomons we were in water over 1,000 feet deep a mile or so offshore. For an accurate map, you would have to put that in. Right now, I am gone for the weekend, and not on the computer with Civ3.

With respect to the Japanese destroyer massive bombardment rating, I suspect that is based on carrying the Type 93 24 inch torpedo, with an approximately 1200 warhead of Shimose, also known as Picric Acid, about the same as TNT when it comes to blast effect on an underwater target. In 1943, the US started loading its 21 inch torpedos with 600 to 700 pounds of Torpex, which had twice the blast effect of TNT. That makes the US 21 inch torpedo warhead the equivalent of the Japanese Type 93 warhead. My guess is that whoever set the ship combat values wanted to be able to sink a battleship with one salvo of torpedoes from a Japanese destroyer. I am not sure if it would be good to give every destroyer a massive bombardment rating.

Overall, the combat values of most of the ships make very little sense in the game, and definitely do not relate to anything in the real world. On Hyperwar, you can get a fair number of US War Damage Reports which can be downloaded for study here:
 
Here is another factor that needs to be considered. This comes from the official history of the Australian Navy in World War 2.
In its general outline the operation followed the course of the earlier reinforcement in September . The convoys for the Aegean and Malta sailed
from Port Said and Alexandria on the 4th November, with Vampire, Waterhen, Voyager, Dainty and Diamond of the 10th Flotilla among their
escorting destroyers . Sydney and Ajax embarked troops, army stores, ammunition and guns at Port Said and sailed in the afternoon of the 5th
for Suda Bay. Between them the two ships carried a thousand troops and a Bofors battery. Sydney took on board 32 officers and 450 other ranks,
and had all available space on her upper decks, including most of the quarterdeck, piled high with cases of food, two motor-trucks, two Bofors
guns, and packs and personal equipment. The weather was fine and the sea flat, and the passage was made across the Mediterranean, and through Kaso Strait in daylight, at high speed without interference by the enemy, and the two ships reached Suda Bay during the afternoon of the 6th.
Sydney, alongside the pier, did a good job in disembarking her troops and equipment, lorries, guns, and 200 tons of miscellaneous stores, in two hours, with no cargo handling appliances on the pier. It was, literally, a case of "all hands and the cook" manhandling the cargo. "Such a hive of industry," one of Sydney's officers recorded, "I have never seen before or since."

Sydney and Ajax were both Leander-class light cruisers. The Royal Navy used warships quite a bit as transports, especially running troops and equipment into Malta. The Japanese did the same thing with their destroyers during the Solomon Islands campaign.

@Delta Strife: Have you done any images of the U.S. Navy's APD fast destroyer transport converted from 4-piper destroyers?
 
Ok airplanes are done:
 
Ok airplanes are done:
Thank you so much, Delta Strife.
 
Here are some images for the U.S. APD. Call it the Colhoun-class. I have found a list of 4-Piper APD names on Wikipedia which I will cross-check with my own sources. The forward two stacks were removed, but they still carried 3 inch guns.
4-Piper APD for Delta.png
 

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Can it be that the funnels seem to be too high, compared to the image posted by timerover51 ?
 
Just a tad higher maybe by half meter but I worry about civ colour visibility if I lower them.
I would say leave them as they are. You and me might know that they are a bit high, but to all the players, they will be fine. Hey, a fast transport for the US to grab.:woohoo:
 
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