Australian Aborigines for Civ

Should an Australian Aboriginal civ be added to Civ 5 as a DLC?

  • Yes

    Votes: 18 21.2%
  • No

    Votes: 38 44.7%
  • Maybe

    Votes: 15 17.6%
  • Modern Australia civ

    Votes: 14 16.5%

  • Total voters
    85
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KingofSpaniards

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Location
Madrid, Spain
I am convinced that thy should make an Australian Aborigines civ. I don't know many leaders from these nomadic tribes but, I think that the Zulus and the Aborigines are quite similar in "civ" terms, since they weren't enormous civs but still had great cultures. So I say there should be an Australian Aborigines civ, as well as a Scenario of the British and the Aborigines. Suggestion.
 
Meh, I'm not taken by that proposal. I would wish for a more general representation of non-European art in the Game. If you list all civs by region, Europe does not lead by much.

I think it would be more interesting to emphasize more diverse art pieces and please diversify the Great Musicians! Model the cities according to regional differences more than they are now, and perhaps adjust units as well. I think there are enough civs, and it would be nice to visually see this diversity.
 
Meh, I'm not taken by that proposal. I would wish for a more general representation of non-European art in the Game. If you list all civs by region, Europe does not lead by much.

I think it would be more interesting to emphasize more diverse art pieces and please diversify the Great Musicians! Model the cities according to regional differences more than they are now, and perhaps adjust units as well. I think there are enough civs, and it would be nice to visually see this diversity.

You are so right, I don't understand what it has to do with my proposal of Aboriginal Australia in the game. There should be different style of cities, like Madrid should not be the same as Paris or Berlin, if you know what I mean. They like making cities look the same for a whole continent, which should no be.
 
Meh, I'm not taken by that proposal. I would wish for a more general representation of non-European art in the Game. If you list all civs by region, Europe does not lead by much.

I think it would be more interesting to emphasize more diverse art pieces and please diversify the Great Musicians! Model the cities according to regional differences more than they are now, and perhaps adjust units as well. I think there are enough civs, and it would be nice to visually see this diversity.

I do agree about the diversity. It would be nice to see that diversity still continue into modern times.

But I do like the idea of an Aborigine Civ. The leader would be interesting to depict. I`m not sure what their unique ability would be, but it would be nice to see them make a serious effort on one.
 
I say no not because I would not like Aborigines in the game, but rather because I do not think they would be interesting and warrant another civ.

Instead of adding more civs with X unit that can do this, and X building that has +x on X, I would prefer more radical design challenges such as Venice. Though it has its problems, many people were very fond of this very different mechanic. If Germany and Japan were removed from the game, I don't think it would be a huge hit. They are just not interesting to play. It has less to do with justification of historical impact, but this is my personal view.
 
I say no not because I would not like Aborigines in the game, but rather because I do not think they would be interesting and warrant another civ.

Instead of adding more civs with X unit that can do this, and X building that has +x on X, I would prefer more radical design challenges such as Venice. Though it has its problems, many people were very fond of this very different mechanic. If Germany and Japan were removed from the game, I don't think it would be a huge hit. They are just not interesting to play. It has less to do with justification of historical impact, but this is my personal view.

I understand your point of view but if you go on that then why not just take all the " uninteresting" civs and leave a couple. I do think that there should be a more meticulous look on details, such as cities, which would be more historically accurate, but expanding with new civs is another way of making other civs which are maybe smaller and have played a "less" important role, on a global impact scale. I think the game should focus on expanding with more civs, so we can get to know what these civs were about. But I see where you are coming from and I agree with you.
 
I support this because then there would be someone there on TSL World Maps, removing the tedium of settling Australia with Japan or Siam in every game because it's the most optimal option. Plus I think they could easily come up with a unique UA for the civ. 'Dream Time' is the only logical choice; it could have something to do with culture or religion (or both). Although on world maps the Aborigines would always have Uluru to give them a religion.
 
It's an interesting idea. I like it better than a modern depiction of Australia.

The Aborigines (correct me if I'm wrong) were supposedly the first group of humans around. I've heard that many times. Their UA could correspond with that, or something to do with seafaring. I think of Polynesia's UA but it would be entirely pointless to have those civs have such similar UAs.

Now, I don't hardly know anything about the Aborigines. But if they weren't known for any particular type of warrior, they might be a good template for a civ without a UU. Perhaps two UBs, or a UI and a UB. Just for something different.
 
It's an interesting idea. I like it better than a modern depiction of Australia.

The Aborigines (correct me if I'm wrong) were supposedly the first group of humans around. I've heard that many times. Their UA could correspond with that, or something to do with seafaring. I think of Polynesia's UA but it would be entirely pointless to have those civs have such similar UAs.

Now, I don't hardly know anything about the Aborigines. But if they weren't known for any particular type of warrior, they might be a good template for a civ without a UU. Perhaps two UBs, or a UI and a UB. Just for something different.

So the Aborigines were the indigenous inhabitants of Australia, I think, it would be better than modern Australia just because, they WERE the indigenous population. Also I agree that the ability would be Dreamtime, and religion based. I like how this is going, I would love to see this in the game.
 
I'm of the opinion that if you can't compile a city name list for a population, they were not a city-centered culture/group and therefore are not appropriate inclusions in a city-centered game. And yes, that means I think some current in-game "Civs" should not be in the game. I'm looking at you, Huns. I'm also skeptical of the Shoshone (though the Haida would do just fine), and "Polynesia" and "Indonesia" seem to me like making "Europe" a civ. They're groups of civilizations, not one civilization. I'd've preferred something more specific like "Maori," "Hawaiian," or "Majapahit." It's just a sop to American ignorance that we don't bother.
 
I'm of the opinion that if you can't compile a city name list for a population, they were not a city-centered culture/group and therefore are not appropriate inclusions in a city-centered game. And yes, that means I think some current in-game "Civs" should not be in the game. I'm looking at you, Huns. I'm also skeptical of the Shoshone (though the Haida would do just fine), and "Polynesia" and "Indonesia" seem to me like making "Europe" a civ. They're groups of civilizations, not one civilization. I'd've preferred something more specific like "Maori," "Hawaiian," or "Majapahit." It's just a sop to American ignorance that we don't bother.
I agree completely.
 
Well, and that means I voted "no" on the poll. My understanding is that most Aboriginals were hunter-gatherer nomads without permanent settled populations, so I wouldn't include them. If I'm wrong about that, lemme know.
 
Another desert civ? What makes them interesting to play as?
 
How about... They don't need pop to work the land but only get 7 tiles per 'camp' (they're not 'cities' as such), and can never build improvements? :eek: Too radical? Many would have said the same thing about Venice until they actually tried it. Ofc there is the problem of the happiness mechanic, and viability of the civ in the mid-to-late game... But I agree that their city list would be short (if existent at all) so something like this imo needs to be done if they're included. It just wouldn't do to have Aborigines founding Sydney or Melbourne; if anything it would be an insult to their culture.

Edit: the camps could gradually develop into cities (even if it didn't happen historically it could have)... Their names could be something generic or related to Aboriginal legends; with even a modicum of research I'm sure something fitting could be found. Even if they didn't have cities, any culture has places of great significance.
 
Another desert civ? What makes them interesting to play as?

It is true aborigines are mostly known for the life in the Australian desert, but they actually lived all over Australia, many lived North in the rainforest, and also along the coast in the East, so they were fishermen. I also have to say that the Mongolians and the Huns were nomadic tribesmen, and they are in civ.
 
How about... They don't need pop to work the land but only get 7 tiles per 'camp' (they're not 'cities' as such), and can never build improvements? :eek: Too radical? Many would have said the same thing about Venice until they actually tried it. Ofc there is the problem of the happiness mechanic, and viability of the civ in the mid-to-late game... But I agree that their city list would be short (if existent at all) so something like this imo needs to be done if they're included. It just wouldn't do to have Aborigines founding Sydney or Melbourne; if anything it would be an insult to their culture.

Cities might be a problem, but I am guessing there would have to be villages and all that, just like Polynesia. I don't think Honolulu was a massive metropolis pre colonial stage.
 
How about... They don't need pop to work the land but only get 7 tiles per 'camp' (they're not 'cities' as such), and can never build improvements? :eek: Too radical? Many would have said the same thing about Venice until they actually tried it. Ofc there is the problem of the happiness mechanic, and viability of the civ in the mid-to-late game... But I agree that their city list would be short (if existent at all) so something like this imo needs to be done if they're included. It just wouldn't do to have Aborigines founding Sydney or Melbourne; if anything it would be an insult to their culture.

Edit: . the camps could gradually develop into cities (even if it didn't happen historically it could have)... Their names could be something generic or related to Aboriginal legends; with even a modicum of research I'm sure something fitting could be found. Even if they didn't have cities, any culture has places of great significance.

These ideas are pretty awesome by the way
 
How about... They don't need pop to work the land but only get 7 tiles per 'camp' (they're not 'cities' as such), and can never build improvements? :eek: Too radical? Many would have said the same thing about Venice until they actually tried it. Ofc there is the problem of the happiness mechanic, and viability of the civ in the mid-to-late game...

I don't get it, they receive the tile outputs automatically and population becomes specialists? Sounds very hard to balance.
 
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