If you saw a screenshot of one of Moonsinger's Civ3 games you'd be saying "Isn't 500 cities enough already?"Zombie69 said:I love how in the screenshot, Rome is building a settler. Isn't 60 cities enough already?
If you saw a screenshot of one of Moonsinger's Civ3 games you'd be saying "Isn't 500 cities enough already?"Zombie69 said:I love how in the screenshot, Rome is building a settler. Isn't 60 cities enough already?
Ungar said:A nearby goodie hut which will give me a scout.
Ungar said:Usually I can find a couple key techs using a scout to reduce the number of techs on the way to currency.
ainwood said:@Moonsinger: We're banning this for the GOTM (call us the 'fun police' ) Anyway - bradleyfeanor suggested that we run our proposed wording past you:
Do you think this covers it well enough?
Anarchy Exploit: You may not use perpetual anarchy as a means to avoid losing units due to maintenance costs. A guideline is that if you have no gold and negative income, you must wait 4 turns after your anarchy ends before you can revolt again.
The only exploit I see here is over-chopping the forests, since the AI doesn't really chop that much.
We are banning it because it appears to be a very powerful exploit - essentially its circumventing the main game mechanic that restricts growth.Moonsinger said:Ban already? Why? Hopefully, they are not banning for the HOF. I really don't think this banning is fair. The only reason I don't raze those cities is because of my personal belief. Otherwise, I can just use the same technique, but raze everything on my path. In the end, I would still be beating the Deity level and win by Conquests. Anyway, are you going to ban razing cities too? The only exploit I see here is over-chopping the forests, since the AI doesn't really chop that much.
ainwood said:We are banning it because it appears to be a very powerful exploit - essentially its circumventing the main game mechanic that restricts growth.
If you want to use this in the GOTM (if we can lure you back to the GOTM - you never got an eptathlon award in the Civ3 version, BTW ), then fine - just raze the cities, and keep yourself from a negative income - in which case, its no longer really an exploit.
mutax2003 said:I would like to see another strategy article for deity level that doesn't involve perpetual anarchy. If anyone have some tidbits of wisdom, please post it here.
Zombie69 said:Also, razing the cities means fewer cities that can chop rush praetorians.
Zombie69 said:You get less hammers the further you are from the city. It goes down really fast. You can see the graph in another article in this forum.
As for milking techs, that doesn't work so well in Civ4. The AI is quite stingy now and sometimes would rather be assimilited than give up anything.
Moonsinger said:Ban already? Why? Hopefully, they are not banning for the HOF.
Birdjaguar said:Praetorians tramp the barren hills,
No trees, the vales and meadows, fill;
Woodsmen working dark to dawn
An endless stream of legions spawn;
Pilum thrown and sword in hand
Against her might, no armies stand;
Always forward, never back,
Take the city, never sack;
Despair at home tells the story
Of Moonsinger's skill and conquest glory.
Moonsinger said://Edit: Never mind. I now see that you were playing at the normal speed. Yes, that would explain it too.