Blakmane
Prince
- Joined
- Feb 17, 2007
- Messages
- 447
Picture this: you're happily tramping along as the Clan of embers, Charadon or Infernals, successfully razing your enemies cities and marching alongside your barbarian friends when WHAM, all of a sudden your barbarian friends declared war on you. 'Too civilized' they say, but in actual fact what they mean is 'having the highest score'.
I've always disliked this mechanic. It actually discourages war, and leads to many stupid situations like desperately gifting your units in order to remain below the score threshold. It's a tall poppy mechanic which is entirely out of place. As such, with a few minutes of spare time, i've created a tiny mod that changes the barbarian declare war mechanic.
Now, instead of being score based, the barbarian trait is alignment based: If, at any point, your alignment changes from evil, the barbarians will rightly consider you too civilized and declare war on you. This change is also flavourful, as it stops silly combinations like barbarian-peaceful order civs. Please note that, if you are playtesting this to see if it works, the barbs will *never* declare war on you in the first 20 turns of the game (a leftover of the score based mechanic).
In the latest version i've also added in some extra abilities to attempt to make the barb leaders a bit more competative. Eventually I also hope to suss out a way to stop the barb trait AI leaders from declaring war on the barbs. Please note that the -10% research is staying for the time being- it's a unique concept and it just needs to be balanced correctly.
Version notes:
Current version: 0.10
- New improved installer!
- Added expansive to charadon's traits.
- Reduced the upkeep cost of the Goblin UU
- Barbarians now declare war on change of alignment to good or neutral
- Barbarians no longer declare war due to points lead
http://forums.civfanatics.com/uploads/110796/Barbarian_trait_revised_0.10.zip
This is current for FFH 0.30 patch 'f'. I'll update it if necessary (if they change anything in that particular .py file). Installation instructions are included.
Happy Hunting!
I've always disliked this mechanic. It actually discourages war, and leads to many stupid situations like desperately gifting your units in order to remain below the score threshold. It's a tall poppy mechanic which is entirely out of place. As such, with a few minutes of spare time, i've created a tiny mod that changes the barbarian declare war mechanic.
Now, instead of being score based, the barbarian trait is alignment based: If, at any point, your alignment changes from evil, the barbarians will rightly consider you too civilized and declare war on you. This change is also flavourful, as it stops silly combinations like barbarian-peaceful order civs. Please note that, if you are playtesting this to see if it works, the barbs will *never* declare war on you in the first 20 turns of the game (a leftover of the score based mechanic).
In the latest version i've also added in some extra abilities to attempt to make the barb leaders a bit more competative. Eventually I also hope to suss out a way to stop the barb trait AI leaders from declaring war on the barbs. Please note that the -10% research is staying for the time being- it's a unique concept and it just needs to be balanced correctly.
Version notes:
Spoiler :
Current version: 0.10
- New improved installer!
- Added expansive to charadon's traits.
- Reduced the upkeep cost of the Goblin UU
- Barbarians now declare war on change of alignment to good or neutral
- Barbarians no longer declare war due to points lead
http://forums.civfanatics.com/uploads/110796/Barbarian_trait_revised_0.10.zip
This is current for FFH 0.30 patch 'f'. I'll update it if necessary (if they change anything in that particular .py file). Installation instructions are included.
Happy Hunting!