dominatr
Smoke Jaguar
- Joined
- Apr 11, 2010
- Messages
- 922
I am playing a personal mod of civilization and I have noticed this: Some, not all, civilizations randomly decide to build a ridiculous amount of units and it really slows down the game. The culprits are different every time, and I have several methods of detecting this anomaly.
1. On the map, Civilizations normally have built temples in their cities by the middle ages, and civilizations that build too many units cannot afford to maintain any improvements in their settlements, therefore their cultural borders never expand past the standard borders.
2. Using the MP program (there's a thread for it on here somewhere) I can convert all civilizations from AIs to human players and then I can see the military adviser screen of AI civs only to notice that they have built an absurd quantity of units.
3. Through direct combat I can also tell who is building too many units. In one of my past games i declared war on a neighbor with Cultural borders that have not been expanded, and in a turn or two, i see several very large stacks of units approaching my borders, larger than an regular AI can come up with within several turns of being attacked.
My question is: Why are these civilizations building way too many units?
Is there something in the editor that i accidentally marked off to cause this? How can I stop civilizations from behaving this way? Please let me know, it would be much appreciated!
1. On the map, Civilizations normally have built temples in their cities by the middle ages, and civilizations that build too many units cannot afford to maintain any improvements in their settlements, therefore their cultural borders never expand past the standard borders.
2. Using the MP program (there's a thread for it on here somewhere) I can convert all civilizations from AIs to human players and then I can see the military adviser screen of AI civs only to notice that they have built an absurd quantity of units.
3. Through direct combat I can also tell who is building too many units. In one of my past games i declared war on a neighbor with Cultural borders that have not been expanded, and in a turn or two, i see several very large stacks of units approaching my borders, larger than an regular AI can come up with within several turns of being attacked.
My question is: Why are these civilizations building way too many units?
Is there something in the editor that i accidentally marked off to cause this? How can I stop civilizations from behaving this way? Please let me know, it would be much appreciated!