I'm playing BNW on deity, experimenting a lot of different civs and different starting strategies.
I have found the biggest issue about starting 'well' is if you do get early workers, or if you do not.
Improving the luxuries can take a while, so you need to get that started very early, because otherwise you will dip right into unhappiness while you try to expand.
And as you usually have to expand as early as possible, you need those luxuries ASAP.
You are always playing catch up with the AI on deity, so I feel you also need the extra production from a mine/horses/sheep when you are building your first settler; chopping a forest will help loads too.
So the problem is you cannot always guarantee you get any early workers to improve those resources.
*If you hard build your workers, it will greatly hinder your early city development/ building your settlers early
*If you try to steal early workers, you will know too late if this is going to be difficult/impossible (you should have already been building your first worker when you realize you can't get any from the AI)
*If you go for Liberty, your free worker will be way too late unless you open with it (in which case your free settler will be WAY too late
*If you go for Tradition, building a worker before the first settler will often mean the settler is too late; if you build two settlers in a row at pop 2-3, you will absolutely need to steal two workers right away
*If you settle on a luxury that you can use by mining, that will help a lot, but sometimes such a starting location will be quite unfavorable in all other respects
*If you scout just a little too much too early to make sure your target AI or CS you plan to steal from has a favorable stealing location available for you, you will soon trigger two other AIs and there go your hopes of DoWing anyone early without a diplomatic hit
So, usually no matter if I'm going for Tradition or Liberty, I feel I must succeed in stealing a minimum of three workers within the first 35 turns. And that usually means you have to take two from a single AI (so they better not have archers!) and one from a city state (so the CS better not be on a hill behind forest or jungle!).
If I don't succeed in stealing the early workers, I usually just restart.
Maybe I'm missing something here, though? I wonder if there is an approach that might salvage the situation. I'm wondering maybe you should always build a worker first, and then try to steal the rest while you have more scouts/warriors/archers. Or maybe you should just let your people be unhappy for the first 50 turns while you aggressively settle 4 cities early.
What is your approach, how have you managed to overcome the odds?
I have found the biggest issue about starting 'well' is if you do get early workers, or if you do not.
Improving the luxuries can take a while, so you need to get that started very early, because otherwise you will dip right into unhappiness while you try to expand.
And as you usually have to expand as early as possible, you need those luxuries ASAP.
You are always playing catch up with the AI on deity, so I feel you also need the extra production from a mine/horses/sheep when you are building your first settler; chopping a forest will help loads too.
So the problem is you cannot always guarantee you get any early workers to improve those resources.
*If you hard build your workers, it will greatly hinder your early city development/ building your settlers early
*If you try to steal early workers, you will know too late if this is going to be difficult/impossible (you should have already been building your first worker when you realize you can't get any from the AI)
*If you go for Liberty, your free worker will be way too late unless you open with it (in which case your free settler will be WAY too late
*If you go for Tradition, building a worker before the first settler will often mean the settler is too late; if you build two settlers in a row at pop 2-3, you will absolutely need to steal two workers right away
*If you settle on a luxury that you can use by mining, that will help a lot, but sometimes such a starting location will be quite unfavorable in all other respects
*If you scout just a little too much too early to make sure your target AI or CS you plan to steal from has a favorable stealing location available for you, you will soon trigger two other AIs and there go your hopes of DoWing anyone early without a diplomatic hit
So, usually no matter if I'm going for Tradition or Liberty, I feel I must succeed in stealing a minimum of three workers within the first 35 turns. And that usually means you have to take two from a single AI (so they better not have archers!) and one from a city state (so the CS better not be on a hill behind forest or jungle!).
If I don't succeed in stealing the early workers, I usually just restart.
Maybe I'm missing something here, though? I wonder if there is an approach that might salvage the situation. I'm wondering maybe you should always build a worker first, and then try to steal the rest while you have more scouts/warriors/archers. Or maybe you should just let your people be unhappy for the first 50 turns while you aggressively settle 4 cities early.
What is your approach, how have you managed to overcome the odds?