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Me,myself,and,I
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And clean water.
Roman Empire called all other civilizations as barbarians who were savages to make themselves feel mightier and more civilized. It was a total ego game.
Wait, so you're telling me the Vandals had aqueducts? 'cause I seem to remember that being a Roman invention.
Do you think they would not buy the game if not? Well poor nationalist would not be able to play their civs
Yes. Rinse and repeat twice a day. Do you people enjoy eating the same food everyday? I guess you need bling to sell a European audience. Maybe that is why they are not selling outside of Europe and America that well.
I would rather play some other nation outside of Europe versus a crappy cookie cut European civilization.
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I just hope you can mod into it something better otherwise I am not interested in just a bunch of Europeans with one unit-building, and then some leader that they spent quite some time making versus making other civilizations with one unit-building. I guess if a unit was a pretzel they add a few dots to and call it a unique unit, and people would love it. I just flat out don't see the value in game.
4. Many people buy games and do not want to hear or see a poor job done on something they learned from being raised there. There is a large population of people who have an aversion to nationalism. I live in America and I am an American citizen. The one civilization I hate to play is America. I would rather play something more exotic but hard to play with any lack of depth to the civilizations.
That is why I suggest regional tech trees. With a equal number of civs using each tech tree, and you change a civ each era based on the region you are in. So to have uniqueness. But that means not enough time to make all of those leaders.
The games need some system that makes logical sense of how aka "civilizations" rise and fall. Meaning for example the fall of Rome lead to rise of Europeans states speaking Latin still. Or the fall Babylonian lead to rise of other states in Mesopotamia. Or the fall of various dynasties in China lead to rise of various effects in China. Or the fall of the Mayans lead to rise of various Mesoamerican cultures. There needs to be something showing what impact the culture of the previous "civilization" had on the next. Not try to play a civilization (America for example) that makes no sense in 4000 BC.
I do not mean it has to be deciding exactly that America splits from England. But America is more or less a whole hodge-podge of European culture and a little of north american indian culture. Any civilization schisms from Europe in right time period could be America for example. You can apply this to various groups around the world. There is no culture that has stayed the same(even though many Chinese think they are the same I heard). I would like players to be able to choose how they want to make their civilization not have a pick ones that really do not represent anything but a unit and a building.
Anyway what I am trying to say is that no one region is more influential through the whole course of history. Now you can argue Europe is so important because of the current situation. And civilization the game will not be so important in the future when Europe/North Americans are no longer in control. Who knows what the game will be. I know most of you will not be buying a Chinese game similar to civilization where East Asia is overemphasized. So I am saying if people would get their head out their rear it might be possible to make a game that stands the test of time. Where people who are outside of Europe/North America might feel as they are represented better.
I can not agree more. That is all I am trying to say. Nothing really is done correct. If don't right I would care much less if more aka "civilizations" were European, but would I prefer more outside of Europe.
I just want to thank everyone for their opinions on my statement, but I just want to clarify, that I do not think Civ is Eurocentric because there are too many Western states, but mainly due to the art styles so far released. All the buttons for the generic units are white (or implied to be, see Longswordsman) in a game where most of the people in these states are not, even the Euro-Med civs like Greece or Rome. This is beyond Eurocentrism, and treads on racial favoritism. I am not saying there should not be any white buttons, but there should at least be black, tanned, and oriental skin ethnicities as well.
You seem to contradict yourself there. First you ridicule the opinion that sales would fall in Germany if they were not in the game, then in the next paragraph claim that the reason sales are low outside Europe and America is because these areas are under-represented
Do you really believe that if they included more African civs that sales would surge in Africa? The reason sales are highest in Europe and North America is that these are prosperous parts of the world with a large market for PC games.
I'm not exactly sure of the point you're trying to make (and perhaps I misunderstood) but you do come across as being rather anti-European (in quite a bigoted way) and as having some kind of obsession with nationalism. If someone said they weren't "interested in just a bunch of Africans" I'm sure you'd be offended. Why do you hate playing as America?
You're ideas are interesting, and could be fun, but it would be very difficult to implement - not to mention likely balance issues. Civ has never been, or attempted to be, a historical simulator. It is a strategy game based loosely around history. Washington can build the pyramids; Gandi can declare war on Caesar. It's not realistic, but it's not meant to be! It sounds like you're looking for a Rhye's and Fall-style mod - or a different game altogether.
While clearly no one region has been dominant throughout the whole course of human history, some regions have been more so than others: namely Europe, China and the Fertile Cresent. And these are the regions that are emphasised. You sound as though all 18 civs are European.
Why do you assume we would not buy a Chinese-made civilization game? We already buy Japanese-made games. If it was a fun game then I would buy it, even if they replaced a couple of European civs with a couple of Asian ones and had a Chinese-based tech tree.
As stated previously, I think that the 18 civs chosen strike a good balance. If you want non-European civs to be more represented, please give an example of who to put in the game and who to take out. I would regard only 6 of the 18 civs (America, England, France, Germany, Greece, Rome and Russia) as being "European". And there are 7 Asian/Middle-Eastern civs (Arabia, China, India, Japan, Ottoman, Persia and Siam).
If you're just saying you want more civilizations that's fine; more will come out in expansion packs and/or as DLC. But the vanilla game ships with 18. If you want other areas of the world to be better represented, you have to choose someone to replace.
The European powers have affected Global history since at least the 1500' AD. That's 500 years, everyone. (Some might say dominated/directly shaped it, by the way).
Mention the Crusades to anyone in the Mid-East - or Colonialism after!
If you consider Rome influenced (as well as being influenced by) Africa, Asia and The Orient 1000 years BEFORE those, I think we're barking at the wrong mailman.
Then there was Alexander, 300 years before Rome? And he learnt from the Persians, Indo-Aryan proto-Europeans........
Maybe it shouldn't be Euro-centric, in which case, build a Mod and us Europeans will give it a go!
Johny: OK, I understand your position better now I think. So basically you want the start of the game to have civs that actually existed in 4000 BC, and for these civs to go through changes in culture/identity throughout the ages, possibly splitting off to form new civs, or merging with existing ones, etc. And also for each civ to be very distinct, in terms of multiple unique units and buildings etc. Hope I've understood.
You raise some good points, and the game you describe sounds very interesting (if someone could make it work I'm sure it'd be great to play). However, it just doesn't sound like Civilization. I know why you'd like to see such changes, but part of the fun of civ is taking your empire from 4000 BC to the present day, even if it's unrealistic and ignores real-world history. Building up an empire only to have it collapse, to rebel against you, etc. is not fun and would turn-off a lot of players, even though it might be more realistic. Getting to 1776 as England (Britain) and having a message saying 'your overseas colony is declaring independence' would not be fun for most casual players; or as America in 1861 getting a message announcing a civil war. Most casual players want to see improvement over time. People who want those kind of challenges can play mods though.
On the point of making each civ more unique, I can't really argue against that. Perhaps expansions - or maybe civ6 - will give civs more uniqueness. I'm sure mods will do. I imagine it's an issue of 'is it worth the extra time and effort?' and of balance.
I love history and I love civilization too, but in preveous renditions I was always upset about thee emphasis on European states at the expense of other playable fractions. Over the years civilization has grown to become more inclusive of other histories and I was hopeful that this theme would continue, but after extensive review of the information currently available, I fear this has not taken place.
My primary reason for this conclusion are the Art Deco buttons the designers will be forever remembered in the archives of gaming. In every unit and tech button I have seen with a person they are clearly Caucasian, or if no skin colour is visible, they are put in the European context anyway (Longswordsman). Perhaps all the icons we have seen are for Europeans , but there is still more.
All the civilizations that have two units are European, while many of the other non-traditional civs have one poorly named unit (Siam), a poorly named building (Songhai), or a generic unit (India). This is common throughout the civilization series, where familiar European civs get the specific units, while unknown areas get bland, generic units. (After reading more about Mali military structures and society I am enraged over how they were treated in Civ IV). Japan may be an exception, but with decades of culture diffusion between the West and Japan, the samurai and Japanese aviation during WWII have become part of the mythos of the West. Also, all the known city-states are Western or were at one point, which is a shame because I expected Swahili, and Polynesian cultures to be represented.
My finale point is more of a counter-point and that is although I know the game is not out, the overall aura of this game has been dripping of Eurocentrism. Civ 5 may not be as bad as Civ 4 , 3 etc, in civilization selection, such as choosing Siam, Songhai, Iroquois over Spain, Dutch (although Greece should have been purged too), I still expected better.
I do not like to live in an echo chamber so I would like to here your responses to my claims.
I love history and I love civilization too, but in preveous renditions I was always upset about thee emphasis on European states at the expense of other playable fractions. Over the years civilization has grown to become more inclusive of other histories and I was hopeful that this theme would continue, but after extensive review of the information currently available, I fear this has not taken place.
My primary reason for this conclusion are the Art Deco buttons the designers will be forever remembered in the archives of gaming. In every unit and tech button I have seen with a person they are clearly Caucasian, or if no skin colour is visible, they are put in the European context anyway (Longswordsman). Perhaps all the icons we have seen are for Europeans , but there is still more.
All the civilizations that have two units are European, while many of the other non-traditional civs have one poorly named unit (Siam), a poorly named building (Songhai), or a generic unit (India). This is common throughout the civilization series, where familiar European civs get the specific units, while unknown areas get bland, generic units. (After reading more about Mali military structures and society I am enraged over how they were treated in Civ IV). Japan may be an exception, but with decades of culture diffusion between the West and Japan, the samurai and Japanese aviation during WWII have become part of the mythos of the West. Also, all the known city-states are Western or were at one point, which is a shame because I expected Swahili, and Polynesian cultures to be represented.
My finale point is more of a counter-point and that is although I know the game is not out, the overall aura of this game has been dripping of Eurocentrism. Civ 5 may not be as bad as Civ 4 , 3 etc, in civilization selection, such as choosing Siam, Songhai, Iroquois over Spain, Dutch (although Greece should have been purged too), I still expected better.
I do not like to live in an echo chamber so I would like to here your responses to my claims.
The age of discovery triggered the wave of European dominance. That was kicked off somewhere in 1400's. But Rome fell Europe turned into of bunch feuding city states for a little while. Some empires formed but they were nothing compared to Arabs or China between 400 AD to 1400 AD. I mean as in complete control of the world. No power in Europe was in control of China till when? Rome was not in control of the entire world just the Mediterranean. Hellenistic Greece the same case as Rome. China probably was better off with population and invention then either Rome or Greece. The Crusades were lost because they Arabs were better off technology wise(I wish Damascus Steel was included as a tech).
I don't care about the influence. I want alternate routes. It is pointless though me arguing on a forum where people are dedicated to buying whatever the comes in the Civilization series.
Influence is just stupid to compare. The timeline is supposed to based on technology. I am not into this pride thing for Europe. And I do not understand how you could get behind it either.
Since such dumb statements...I will make my own. Lets make a mod where the real Europeans survived before any of the IndoEuropeans like the Greece,Romans, and etc ever started. Lets play Basque or the Etruscans and defeat the Asian invaders like Greece or the Romans.
Edit: After reading your post again I may of not understood you. Anyway I am trigger happy after hearing tons of pointless arguments of the superiority of Europe. I am sorry I if I misunderstood(as I am thinking I did after reading twice). Please forgive me and disregard this as directed to you if I did misread.
We could argue for ever about categorization but at the end I have to agree with you that in terms of civilizations, CIVV is not eurocentric.Hang on a minute here people.
Firstly I don't see how you can say that Civ V is overly Eurocentric in terms of the Civs in the game
Euro Civs: (7 at best)
England, France, Germany, Greece (I suppose - but we could argue that), Rome (see Greece), Ottomans? American (European colony)
Definitely NOT Euro Civs: (12)
Arabia, Aztec, China, Egypt, India, Iroquois (Native American), Japan, Persia, Russia (although both those last two have had Europe as part of their empires I wouldn't call them "European") Siam, Songhai, Babylon
The icons are made according to a very specific style with its canons in terms of representation of human features, so colours are dictated by those canon.As far as the icons. I think there probably is an argument that they are somewhat "Eurocentric". These guys are probably not Asian or (sub Saharan) African:
<...snip...>
If I told you they were Libyan... or Scandanavian?