This a module compilation for Rise of Mankind: A New Dawn.
Recently it contains only two modules but I am planning more (if I will have enough time and the right mood).
Installation:
- Download
- Extract to your Rise of Mankind: A New Dawn folder
- Start the launcher and check the modules you want to play with.
- Run the game.
Details:
Wonder/Full Cities
This module is something between Unlimited Wonders option on and regular game.
It changes the wonders/city limit by the following:
Culture Level WW NW
None 0 0
Poor 1 1
Fledgling 2 1
Developing 3 1
Prominent 3 2
Refined 3 3
Elegant 4 3
Influental 4 4
Impressive 5 5
Legendary 6 6
The Village Hall line is also increasing the World Wonder/city by 1 for each level:
building WW
Village Hall +1
Town Hall +2
City Council +3
Metropolitan Administration +4
Capital Administration +5
Civic Reforms
This module adds 5 new civic categories, adds many new civics and modifies several old ones, also new civic buildings and units are added.
This is how the civics look like:
Government
Chiefdom
Despotism
Monarchy
Republic
Democracy
Federal moved to Territory Governance
Rule
Patriarchy (new starting civic)
Junta
Theocracy
Patrician
Senate
Bureaucracy
President
Single Party
Technocracy
Virtual
Society
Tribal
Caste
Proletariat
Feudal
Liberal
Nationalist
Communalism
Hive
Economy
Barter
Palace Economy
Slavery moved to Labor
Coinage
Guilds moved to Labor
Mercantile
Free Market
Planned
Corporatist
Regulated
Green
Post-Scarcity moved to Labor
Military
Banditry
Warrior Caste (icon change)
Conscription
Mercenaries (icon change)
Pacifism moved to Stance
Vassalage
Standing Army
Volunteer Army
Mobilization moved to Stance
M.A.D. moved to Stance
Unmanned Warfare
Terrorism
Religion
Folklore
Prophets
Divine Cult
Intolerant
State Church
Free Church
Secular
Atheist
Personality Cult moved to Media
Welfare
Survival moved to Stance
Charity (new starting civic)
Church
Public Works
Private
Corporate
Subsidized
Socialized
Superhuman
Paradise
Foreign Policy
Isolationism
Appeasement
Imperium
Protectionism
Interventionism
Redevelopment
*
RED indicates if the civic was changed compared to original.
BLUE indicates new civics.
THE NEW CATEGORIES
Labor
Subsistence
Slavery (moved from Economy)*
Serfdom
Guilds (moved from Economy)
Emancipation
Android (formerly, Post-Scarcity, moved from Economy)
*Note that it is now possible to have Slave specialists without running Slavery. The new Slave Camp building allows 10 citizens to turn into slaves. It requires the new Slaves resource, which is produced by Slave Market. So if you can import slaves from foreign civs...
This whole thing goes obsolete at Labor Union tech, that allows Emancipation.
Media
Oral Tradition
Chronicles
Religious Censorship
Political Censorship
Mainstream Media
Media Regulation
Personality Cult (moved from Religion)
Immigration
No Borders
Controlled Borders
Open Immigration
Visa Program
Closed Borders
Territory Governance
Tribes
City-States
Provincial
Fiefdom
Centralization
Federal (moved from Government)
Stance
Survival (moved from Welfare)
Prosperity (formerly Pacifism, moved from Military)
Exploration
Manifest Destiny
State of emergency
Mobilization (moved from Military)
M.A.D. (moved from Military)