ArbitraryGuy
Rusty Shackleford?
- Joined
- Jul 11, 2003
- Messages
- 1,076
mello-j said:Havent downloaded v 2.0 yet, but scanning over it I see that Poland is no longer listed in the Civs list. Is this a typo? (I certainly hope so!!!!) Teutonic Order I can understand, as that part of the world was crowded on the map, but Poland too? I think I may weep.....
pooks said:Why whats replacing Poland?
austria is gonna control all of easern europe??
Oopss... Don't worry, Poland and Teutonic Order are still in. I fixed the first post. Note, though, the Teutonic Order will now have to fight pagan Lithuanians and other Minor civs to expand.
woodelf said:- I built well over 50% of the Wonders. Having marble nearby certainly helped, but Rome is located in a super spot, maybe too super?
- So far there have been no wars. None that I've noticed. Not good. Maybe the AI needs more aggressiveness.
- Having the barb civs is a great way to gain an extra city. Nice. Zurich, however, can't expand past pop 1 so you can't capture it. I waited until 1000AD just to see and it never gained pop. Can you set it to 2 at the beginning?
- Can you set Galleys to movement 3? I will in my version since I hate taking so long to get anywhere.
Thanks for the feedback... yeah, maybe Rome should be toned down. Once I figure out what all the variables in the leadertraits file mean, I'll make every leader more aggressive. I set the mod to Aggressive AI, but I guess that doesn't do much. I'll let Zurich grow more though resources around it. I wanted to add movement to all boats, so that'll be in the future, too. Thanks for the suggestions!
NickSD said:Fantastic mod!!!! Will you allow other modders to use the religion buttons etc?
I didn't do the origional art, so I don't care . Though, if you use the religion system, specialists system, or civics system I created please use it with proper credits.
Caldorn said:I don't know where you plan to take this mod for the next version(s)...
You're very perceptive in your post! My main goal is a mod starting in the Dark Ages and that probably won't go past the mid-19th Century. You note correctly that I'm an EU2 (and Victoria and Crusader Kings) fan. I wish Civ4 would have gone more in those directions - it didn't, but I will.
Ultimately, I hope to produce a mod system that will allow multiple scenarios for the same mod. Since there's an 18 civ limit, each scenario will have differet civs... but this is far in the future...
I'd love to hear your tech tree ideas for this era (about 1000 AD - about 1850 AD).
If you want to do an Ancient Age - Middle Ages version of this mod, feel free to use my work, with credit, of course .
Thanks for your input and compliments everyone. Great feedback will help make a great mod. I hope you all enjoy my work!