I still haven't been able to load a saved game.
I'm loading saved games without a hitch. Playing th previous version though, as my marathon games take a while.
I still haven't been able to load a saved game.
I still haven't been able to load a saved game.
avain,
Have you been able to get CASA & Influence Driven War to work together?
We appreciate your hard work!
Is this (you abandoning modular loading) true for VD as well ?
Hmm. That may mean dismantling VD 3.3 into a standard mod. Gonna have to figure out how to do that. Will just dropping the VD artdefines XML stuff into the assets\art\units directory work?
Same goes for the ethnic art module...
I do know that when I combined several non-module mods alongside VD 2.1ish, they suffered no errors. Of course, the only SDK change I had was 34 man, and I don't recall any Python stuff.
Dunno yet. I think it works ok unless we are talking about huge modpacks such as this. It will be de-modularized in QC for sure.
As VD is only some changed XML and art files, there's no issue with python and SDK. Also, Python and SDK were never subject to modular loading in any mod, so you shouldn't fear about those - it's only XML merging.
So basically you are saying modular xml works with the regular dll but you get into trouble with custom dlls and / or Python changes ?
I would not expect that, unless there were errors in the dll / Python changes which cause these - but then I never gave it a try.
What kind of problems did pop up for you related to the modular xml ?
Curious as I was thinking about adding Bhruic, DCM and maybe some other stuff myself
I am aware that it is only XML. What I meant was, should taking the XML out of the Modules\XML directory tree and dropping them into the Assets\XML directory tree be sufficient (provided the files those XML tags point to are also moved)?