This was the second war with Jules, but the first one was over a single city involving maybe 10 units in total. I'll have to check it out again, but once I started watching WW, it would go up 150 points or more in a single AI turn, where all he did was lose a few units attacking mine. Anger from WW was jumping 2 at a time each turn.
I normally tend to build up a lot of troops before I start a war, and then drag it out for a loooong time, taking 10 or more cities before stopping to regroup. I don't shy away from suicide softening troops, either. And normally I don't have to deal with more than 4-6
citizens from WW. And yet in this game I planned ahead better, quickly achieved my objective and used few troops than normal, winning nearly every battle, and I was drowning in 10-13
citizens.
Like the base
bonus you mention, I'm sure I'm just missing something obvious or wasn't paying as much attention as I thought.
Hmm, 40% is a lot. I hope your economy wasn't based on commerce or this must have hurt a lot.
It was only for the last 4 or 5 turns of the war so I could maintain my production and not lose population due to starvation. Losing a few turns of research isn't so bad when you're up by a few techs.
It's not uncommon when you want to do some upgrades to run research at 0% for a turn or two anyway.
It's the lack of hammers on such maps which hurts the AI. Plus it doesn't realise the great importance of some of the wonders on this map type such as the Colossus and the Great Lighthouse.
While I agree with all of that, the biggest factors I'm seeing are a) simply not being adept at shuffling troups around the islands and b) not prioritizing Fission given that the only Oil is in the sea and Plastics is a long way off. Even then, they didn't prioritize Plastics, leaving me the run of the seas.
They're building the normal level of units (i.e. more than me) -- they're just not using them effectively. Writing AI is difficult, and making it strategic is even harder. Dealing with moving troops in boats must be a PITA.
There is also a basic +1 happiness per 10%
I thought they had removed that in Civ4 and required a Theater, Coliseum or Broadcast Tower. I had waited to kick up my
until I had built a significant number of Theaters.
Thanks for the heads-up.