@woody1
I'm sorry to hear that, I disagree. It IS more micromanagement to produce what you want / specialize your colonies than traditional civ models, but I appreciate building as much as warring so personally I like the extra detail in the game.
@Willem
The difficulty scaling was more about rebel/tory settings making it more difficult to get to independence, not sure of other modifiers the AI gets. The military situation was pretty standard as far as defending against the motherland so I see your point, it was pretty much unit spam and the euro AI couldnt beat you very easily. You did have to recapture any colonies that were lost before you could win. It was cool cause soldiers in your colonies when you declared revolution would be upgraded to Continentals.
Not sure what difficulty you topped out on, but I found most of the higher difficulty levels in rebel sentiment building. Have to get those elder statemen
Anyway a modified CIV AI should be interesting, and I would hope Better than the original lol.
Continental congress, real trade routes where you trade the goods yourself (with customized automated trade routes for loading/unloading cargo), various interesting diplomacy features for natives and other europeans, etc.
There are so many other unique mechanics of colonization that are much fun, I hope they can incorporate many of them, and all of you civ players should at least read up more on it when the info becomes available for the new one as you may love it!